BOCW Season 3: Reloaded is just around the corner, and ahead of its release, Treyarch have dropped the Update 1.17 Patch Notes! There are new maps, new weapons, and some serious balance changes, so we're here with the full BOCW Update 1.17 Patch Notes. The developers are buffing some of the less-used snipers, increasing bullet velocity for a whole host of weapons, and introducing a new flinch mechanic.
When is the BOCW Update 1.17?
BOCW Update 1.17 will go live on Thursday, May 20 at 21:00 PT (00:00 ET, and Friday, May 21 at 05:00 GMT and 06:00 CET). Technically, Patch 1.17 is BOCW Season 3: Reloaded, and you can already pre-load the game at the time of writing.
READ MORE:
- BOCW Setup Guides: PPSh-41 – The Nimble Lead Syringe
- BOCW: The Best M16 Setup
- AMP63 in Warzone and BOCW: Release Date & Attachments
Alright, enough babble. It's time to dive into the Update 1.17 Patch Notes for BOCW Season 3: Reloaded!
BOCW Update 1.17 Patch Notes: Multiplayer
- New MP Maps: Standoff (6v6), Duga (Multi-Team)
- New MP Modes: Die Hardpoint, Multi-Team Elimination
- New Featured Playlist: Standoff 24/7
- Three 6v6 maps added to 12v12 Moshpit: Standoff, The Pines, Moscow
- New Scorestreak, Equipment, Field Upgrade, and Movement tuning
- New League Play update
BOCW Update 1.17 Patch Notes: Zombies
New Mode
- Cranked 2: No Time to Crank
Outbreak
- New Main Quest
- New Orda Encounter World Event
- New Fishing activity
- New Dark Aether story Intel
Dead Ops Arcade 3
- New Silverback Slideways bonus map
Onslaught
- Onslaught Standoff map + Intel
- Onslaught Mystery Munitions LTM
- New challenge with exclusive Weapon Blueprint reward
General
- New Main Quest rewards
- New weapons added to Mystery Box and Trial rewards
- Custom Mod Weapon Blueprint support
- Zombies-specific weapon tuning
- New gameplay improvements & bug fixes
BOCW Update 1.17 Patch Notes Patch Notes: Global
- ‘80s Action Heroes event
- New Prestige Shop content
- New weapon tuning for all sniper rifles, assault rifles, LMGs, and pistols
- New weapons incoming: Baseball Bat, AMP63 machine pistol
BOCW Update 1.17 Patch Notes: Multiplayer Weapons
Assault Rifles
Krig 6
- Increased Bullet Velocity from 625 to 686.
- Increased Bullet Velocity bonus from 19.7” Ranger Barrel attachment from 100% to 126%.
- Reduced Bullet Velocity penalty from 15.5” Contour Barrel attachment from 25% to 12%.
Ak-47
- Increased Bullet Velocity from 490 to 702.FFAR
FFAR
- Increased maximum damage from 27 to 28.
- Reduced Bullet Velocity from 705 to 629.
Groza
- Reduced headshot multiplier from 1.4x to 1.25x.
- Increased Bullet Velocity from 650 to 660.
QBZ-83
- Reduced headshot multiplier from 1.4x to 1.25x.
- Increased Bullet Velocity from 650 to 660.
FARA-83
- Increased headshot multiplier from 1.25x to 1.4x.
- Increased Bullet Velocity from 675 to 729.
- Reduced maximum damage from 31 to 30.
- Reduced minimum damage from 28 to 27.
- Reduced Bullet Velocity penalty from 17.5” Contour Barrel attachment from 25% to 18%.
XM4
- Increased Bullet Velocity from 550 to 657.
Light Machine Guns
Light Machine Gun Alpha
- Increased Bullet Velocity from 675 to 714.
- Reduced Bullet Velocity bonus from 21.8” Task Force Barrel attachment from 100% to 41%.
RPD
- Increased Bullet Velocity from 475 to 684.
- Reduced Bullet Velocity bonus from 20.3” Task Force Barrel attachment from 100% to 44%.
M60
- Increased Bullet Velocity from 600 to 791.
- Reduced Bullet Velocity bonus from 22.8” Task Force Barrel attachment from 100% to 39%.
Sniper Rifles
- All snipers have gained a sniper-specific flinch that moves the weapon aim while being hit. This flinch is more pronounced in ADS. Attachments that reduce flinch have been factored into this feature update.
- ADS Momentum: ADS (Aim Down Sight) Momentum is now individualized for each sniper rifle. ADS Momentum is that feeling of weightiness as the weapon exits and re-enters ADS. You feel this when you rapidly exit and enter ADS, without fully returning fully to the hip position. Heavier sniper rifles will now feel weightier and re-acquire ADS slower accordingly. Please note that ADS Momentum is not used when entering ADS from the full hip-fire position.
Pelington .703
- Increased Sprint to Fire speed from 0.45 to 0.433.
- Reduced Bullet Velocity from 500 to 478.
- Increased Aim Down Sight Time from 0.55 to 0.583.
- Various changes to attachments, see full patch notes (linked at the end of this article) for details.
LW3 - Tundra
- Increased Bullet Velocity from 550 to 580.
- Reduced ADS-In Momentum from 0.2 to 0.233.
- Various changes to attachments, see full patch notes (linked at the end of this article) for details.
Sniper Rifle Charlie (Semi-Auto)
- Increased one-hit kill potential to include the mid-torso.
- Increased Aim Down Sight speed from 0.7 to 0.666.
- Increased ADS-Out Momentum from 0.2 to 0.183.
- Reduced ADS-In Momentum from 0.2 to 0.25.
- Reduced firing speed from 0.333 to 0.833.
- Various changes to attachments, see full patch notes (linked at the end of this article) for details.
Swiss K31
- 25% less Flinch than other sniper rifles.
- Reduced Bullet Velocity from 700 to 684.
- Various changes to attachments, see full patch notes (linked at the end of this article) for details.
ZRG 20mm
- Reduced Aim Down Sight speed from 0.65 to 0.683.
- Reduced Bullet Velocity from 925 to 923.
- Increased ADS-Out Momentum from 0.2 to 0.183.
- Reduced ADS-In Momentum from 0.2 to 0.283.
- Custom Vehicle Damage: The “anti-material” property of this weapon deals extra damage to every vehicle and Scorestreak. Due to the sheer number of vehicles and Scorestreaks to choose from in Black Ops Cold War, this damage is displayed in-game as a range (i.e. 1100 – 2200). Generally speaking, the larger a vehicle or Scorestreak is, the more damage this weapon will deal to it.
- Various changes to attachments, see full patch notes (linked at the end of this article) for details.
Pistol
1911
- Increased Bullet Velocity from 200 to 206.
Magnum
- Increased Bullet Velocity from 300 to 313.
Pistol Charlie (Burst Fire)
- Increased Bullet Velocity from 250 to 257.
Special Weapons
R1 Shadowhunter
- Added Sniper Flinch.
BOCW Update 1.17 Patch Notes: Modes
Die Hardpoint
- Die Hardpoint added to Featured Playlists.
- Capture Hardpoints to gain points for your team. Eliminate multiple enemies in the same life to earn up to five powerful buffs throughout the match.
- Capturing a Hardpoint grants a movement speed boost and sets your timer to 30 seconds. When the timer reaches zero, you explode. Extend the timer by earning eliminations and capturing Hardpoints.
- The timer is paused while on your team's Hardpoint, and kills add 15 seconds to your timer up to a max of 30 seconds.
- Successive kills grant up to four additional buffs: improved weapon handling, ADS speed, slide speed, and a larger explosion upon death (granted after a five-kill streak.)
- The first team to reach 200 points, or the most points before time expires, wins.
Multi-Team Elimination
- New last-team-standing mode added to Multi-Team.
- Ten teams of four fight to survive expanding radiation zones. Redeploys are limited and loadouts are restricted.
- Teams must scavenge for weapons, Scorestreaks, Armor, and other items.
- The last team standing, or the first squad to board the exfil chopper in the final safe zone, wins.
Wow, we've got a huge amount to look forward to judging from the BOCW 1.17 Update Patch Notes. Snipers in particular have seen some significant changes, so hopefully we will see less reliance on just one or two meta-weapons. A whole host of weapons have got bullet velocity increases too, so on the larger maps this should open up space for players to start experimenting - we'll find out for certain in a few short hours.
For the full set of patch notes, check out BOCW's exhaustive Update 1.17 Patch Notes on the Treyarch website.
Finally, some decent bullet velocity for more weapons! The sniper changes could have a big effect too, what do you think? Let us know on Facebook or Twitter, and better yet - join EarlyGame today so you can keep up to date with all the latest and greatest.