Call of Duty: Warzone Invisibility Bug Found on Rebirth Island

Warzone Rebirth island Glitch
The invisibility glitch is not reserved strictly for Verdansk. (Credit: Activision)

Call of Duty: Warzone had this bug on Verdansk where players could get into walls and collect kills from there, invisible to other players. The extremely frustrating glitch now makes an appearance on the new map Rebirth Island too.

Warzone has been struggling with numerous bugs and glitches since its release in March 2020. One of the most annoying, which has still not been fixed, is the invisibility, or wall glitch. This allows players in Verdansk to slide into a wall at a certain point with the help of a truck. The player in the wall is invisible to everyone else and cannot be hit, but can shoot at others from the wall.

Since the developers still haven't fixed the glitch, the community recently decided to tackle the problem themselves and punish players who exploit the glitch.

Wall Bug on Rebirth Island

Now a very similar glitch has also surfaced on the new map Rebirth Island. The map was introduced in Season 1 of Black Ops Cold War but has not been spared Verdansk's bugs. Reddit user 3Demo demonstrates how the bug works in game:

Aaand there is another invisibility glitch in the game. Even the ATV was invisible. from CODWarzone

As already known from Verdansk, the player in the wall cannot be seen and hit, while he has a clear field of vision and can easily take out other players. So far we don't know how exactly the glitch on Rebirth Island can be triggered, but you can see a quad in the wall on the killcam. So it is quite possible that the glitch is triggered by a vehicle, similar to Verdansk.

For the time being, you have no choice but to avoid simply... not play Warzone. This game-breaking glitch along with the incredibly overpowered DMR 14 make Warzone a burden rather than entertainment at this moment. Perhaps giving it a rest and playing some Modern Warfare or Black Ops Cold War would be better for your nerves.

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Original article by EarlyGame's Lukas Ballat.