League of Legends Patch 10.4 rundown

Lo L Promo Art
League of Legends champions. (Image credit: Riot Games)

League of Legends news is always coming and last night the official patch notes for 10.4 were uploaded by Riot. If you’ve seen my previous article on what to expect from this upcoming League of Legends patch, it was pretty spot on with the incoming changes. You can get the full list of patch changes below.

Before we begin, the current patch will not be in effect until February 20 due to it being the holidays, so expect maintenance downtime in your usual respective time-zones somewhen then.

In a rush?

Riot Games have provided a handy-dandy image of a very quick breakdown of the upcoming patch in a single image! For those wanting the stats stat, keep on going, we’ve got you covered.

Lo L Patch List
Patch 10.4 rundown in brief. (Image credit: Riot Games)
League of Legends Blood Moon Skins
Blood Moon Tryndamere, Katarina and Master Yi will be released on February 20. (Image credit: Riot Games)

Amumu

Lo L Amumu
Amumu. (Image credit: Riot Games)

Q – Bandage toss

  • Dash speed buffed from 1350 > 1800 after hitting an enemy

R – Curse of the sad mummy

  • Cooldown decreased from 150/130/110 > 130/115/100 seconds
  • New mechanic: Amumu's ultimate now stops enemies in the middle of their dashes

Aphelios

Nightbringer Aphelios
Aphelios. (Image credit: Riot Games)

Passive – Weapon of the Unfaithful

  • NEW: Players can now see both guns Aphelios is holding next to his health bar

Calibrum, the Sniper Rifle

  • REMOVED: Aphelios no longer resets his attack timer right after consuming a mark (his attack timer still resets for the mark attack)

Crescendum, the Chakram

  • Aphelios’ sentry’s range indicators are now red for enemies when it’s inactive
  • Base number of sentry attacks decreased from four to three (the number of attacks still scale with attack speed)
  • Ranged basic attacks deal three damage instead of two (Sentries have six health)
  • AoE attacks deal four damage instead of two (Sentries have six health)
  • Aphelios’ sentries no longer occasionally die upon being activated

R – Moonlight Vigil

  • Range decreased from 1600 > 1300

Aurelion Sol

Lo L Aurelion Sol Splash Art
Aurelion Sol. (Image credit: Riot Games)

W – Celestial Expansion

  • Active increased star damage decreased from 40% > 50%

Caitlyn

Lo L Cait Wallpaper
Caitlyn. (Image credit: Riot Games)

Base Stats

  • Bonus attack speed increased from 10% > 20%

Garen

Lo L Garen Splash Art
Garen. (Image credit: Riot Games)

Q- Decisive Strike

  • Empowered basic attack damage ratio increased from 0.4 > 0.5

W- Courage

  • New mechanic: At max resistances from enemy kills, Garen increases his bonus armour and magic resist by 10%
  • Shield: from 0.1 maximum health TO 70/95/120/145/170 (+0.2 bonus health)

Gnar

Lo L Gnar
Gnar. (Image credit: Riot Games)

Base stats

  • Movement speed increased from 325 > 335

Passive – Rage Gene

  • Bonus movement speed reduced from 10-30 (lvl 1-18) > 0-20 (lvl 1-18) in Mini Gnar form

R – GNAR!

  • Damage ratio increased from 0.2 attack damage, 0.5 ability power to 0.5 attack damage, one ability power

Jayce

Lo L Jayce
Jayce. (Image credit: Riot Games)

Base stats

  • Mana increased from 357 > 375
  • Mana growth increased from 37 > 45

Q - To the Skies

  • Base damage increased from 45/80/115/150/185/220 > 55/95/135/175/215/255

Lux

Lo L Lux Wallpaper
Lux. (Image credit: Riot Games)

Q – Light Binding

  • Base damage increased from 70/115/170/205/250 > 80/125/170/215/260
  • Damage ratio decreased from 0.7 ability power > 0.6 ability power
  • Cooldown decreased early from 13/12/10/11/9 seconds > 11/10.5/10/9.5/9 seconds

R – Final Spark

  • NEW: Lux can now Flash while casting Final Spark

Rammus

Lo L Rammus Splash
"Ok." (Image credit: Riot Games)

Base stats

  • Attack speed increased from 0.625 > 0.656
  • Attack speed ratio increased from 0.625 > 0.656

Singed

Lo L Singed Splash
Singed. (Image credit: Riot Games)

Base stats

  • Health decreased from 610 > 580
  • Armour decreased from 37 > 34

Sona

Lo L Sona
Sona. (Image credit: Riot Games)

Q – Hymn of Valor

  • Cost increased from 50/55/60/65/70 mana > 75/80/85/90/95 mana
  • NEW: Sona now gains 30 mana the first time she tags an ally with her aura

W – Aria of Perseverance

  • Cost increased from 80/85/90/95/100 mana > 105/110/115/120/125 mana
  • NEW: Sona now gains 30 mana the first time she tags an ally with her aura

E – Song of Celerity

  • Cost increased from 65 > 90 mana.
  • NEW: Sona now gains 30 mana the first time she tags an ally with her aura

Soraka

Lo L Soraka Splash
Soraka. (Image credit: Riot Games)

Base stats

  • Health increased from 520 > 535
  • Health growth decreased from 78 > 74
  • Mana increased from 350 > 375
  • Mana growth decreased from 60 > 40

Q – Starcall

  • Self-heal amount decreased from 60/80/100/120/140 (+0.5 ability power) > 40/50/60/70/80 (+0.3 ability power)
  • Heal duration decreased from five seconds > 2.5 seconds
  • Cost increased from 40/45/50/55/60 mana to 60/65/70/75/80 mana
  • Bonus movement speed amount decreased from 15/20/25/30/35 percent > 10/12.5/15/17.5/20 percent

W – Astral Fusion

  • NEW: While Soraka is Rejuvenated, the 10% maximum health cost for casting Astral Infusion will be reduced by 40/55/70/85/100%
  • Heal amount increased from 80/110/140/170/200 > 80/115/150/185/220

Sylas

Lo L Sylas Splash
Sylas. (Image credit: Riot Games)

Q – Chain Lash

  • Base damage increased from 40/55/70/85/100 > 40/60/80/100/120

Udyr

Lo L Udyr Splash
Udyr. (Image credit: Riot Games)

Passive – Monkey’s Agility

  • New mechanic: Udyr now gets 5% off his global cooldown (the time between when he can switch stances) per Cloud Drake buff

Jungle champion changes

Darius

Lo L Darius Splash
Darius. (Image credit: Riot Games)

Passive – Hemorrhage Damage

  • New mechanic: Now deals 120% damage to all monsters

Q – Decimate Heal

  • NEW: Now heals from large monsters

Diana

Lo L Diana Splash
Diana. (Image credit: Riot Games)

Passive – Moonsilver Blade Damage

  • NEW: Increased by 150% on non-Epic monsters

Garen

Lo L Garen Splash Art
Garen. (Image credit: Riot Games)

E – Judgement Damage

  • New mechanic: Increased by 150% to non-Epic monsters

Gnar

Lo L Gnar
Gnar. (Image credit: Riot Games)

W – Hyper Base maximum bonus damage to monsters

  • Increased from 100/150/200/250/300 > 300 at all levels

Mordekaiser

Lo L Mordekaiser
Mordekaiser. (Image credit: Riot Games)

Passive – Darkness Rise maximum damage to monsters

  • Increased from 15-100 (levels 1-18) > 25-120 (levels 1-18)

Talon

Lo L Talon Splash
Talon. (Image credit: Riot Games)

Zed

Lo L Zed Splash
Zed. (Image credit: Riot Games)

Passive – Contempt for the Weak

  • Damage increased by 100% against monsters
  • Maximum damage increased from 120/240/360 (levels 1, 7, 17) > 200/350/500 (levels 1, 7, 17)

Runes

Exhaust

  • Duration increased from 2.5 > 3 seconds
  • NEW: Now shows how much damage was removed

Hail of Blades

  • Maximum time between attacks increased from two > three seconds
  • Cooldown reworked from four seconds out of combat t eight seconds regardless of combat

Legends Runes

  • Minion stack kill requirement increased from 20 > 25

Perfect Timing

  • NEW: Grants a Commencing Stopwatch that becomes a Replica stopwatch at 14 minutes. Takedowns reduce this timer by two minutes
  • REMOVED: No longer additionally reduces the cooldown of Guardian’s Angel, Gargoyle Stoneplate, and Zhonya’s Hourglass by 15%
  • Stopwatch Cost: increased from 600 > 650 gold

Phase Rush

  • Maximum time between attacks increased from three > four seconds
  • Movement speed increased from 25 to 40% & 30 > 50% for melee champions

Prototype: Omnistone

  • Will no longer give the player Press the Attack or Conqueror as their first rune

Unflinching

  • Now properly grants 10% slow resistance per Summoner Spell on cooldown

Items

Bami’s Cinder

  • NEW: Once every 10 seconds, your next immobilizing ability deals 6-23 (+0.02 bonus health) and releases a fire nova that also deals that bonus damage around you

Cinderhulk

  • NEW: Once every 10 seconds, your next immobilizing ability deals 12-29 (+0.04 bonus health) to all enemies it hits and releases a fire nova that also deals that bonus damage around you

Sunfire Cape

  • NEW: Once every 10 seconds, your next immobilizing ability deals 26-43 (+0.05 bonus health) to all enemies it hits and releases a fire nova that also deals that bonus damage around you

General

Slow Resistance Calculation Adjustment

  • CHANGE: Now, slow resistance will stack multiplicatively instead of linearly. As an example of the change, two 30% slow resistance effects will now reduce slows by 51% rather than 60%

Login Region Selector

  • When you log in, you'll automatically be directed to the server associated with your account (so if you log in using your PBE account, you’ll be sent straight to PBE). You’ll also be able to change your language by going to the settings on the login screen (the little cog on the bottom right). Worth noting: if your account isn’t globally unique when this change goes through, you’re going to need to update it on this website before you log in to the game

Bugfixes

  • Bird of Prey Anivia's W - Crystallize is now using its proper skin
  • Fixed an issue where Dr. Mundo's damage penalty was not properly applying in ARAM
  • Pyke's, Cho'Gath's, and Urgot's execute indicators appear as intended and are properly visible
  • PROJECT: Pyke's W - Ghostwater Dive is no longer missing its PROJECT HUD screen overlay
  • Pulsefire Caitlyn's R - Ace in the Hole UI overlay now properly appears when she casts the ability
  • PROJECT: Vayne's R - Final Hour HUD no longer disappears prematurely
  • Removing a friend, being removed by someone else, or being blocked by someone else will no longer break the Social panel and chat window
  • Sett now properly becomes Unstoppable and suppresses Tahm Kench when casting R - The Show Stopper while Tahm Kench casts W - Devour
  • Attacking a non-revealed R - Noxious Trap from Teemo with Umbral Glaive will now properly do triple damage
  • Qiyana's R - Supreme Display of Talent no longer breaks Unstoppable animations/abilities when cast in the river or in a brush
  • Sett's E - Facebreaker will only stun enemies if he successfully grabs one on each side
  • When Qiyana casts R - Supreme Display of Talent towards a wall just barely within Yasuo's W - Wind Wall, she should no longer be able to successfully explode the targeted wall
  • Champions will no longer be in a T-pose for the remainder of the game if they get eaten by Tahm Kench’s W - Devour
  • Battle Boss Qiyana's Passive - Royal Privilege cooldown indicator is no longer barely visible in brush
  • Abilities that cannot target allies will not proc Guardian
  • Lee Sin's abilities now properly count per use towards Electrocute
  • Wukong can properly cast R - Cyclone even after he's used it immediately before getting killed by a knock-up
  • Vi's Q - Vault Breaker will no longer cause her next basic attack to fail triggering runes

If you need any additional League of Legends news on the patch rundown, you can check out the full official notes via Riot Games here.

Sam Batty
Sam Batty