Cyberpunk 2077 Patch 1.10 Fixes the Game, Then Breaks It Again

Cyberpunk 2077 update 1 1
Cyberpunk 2077's update 1.1 is finally here, and it fixes... a few things. (Credit: CD Projekt RED)

Cyberpunk 2077's disastrous launch will go down in infamy for its awful performance and numerous bugs. For over a month now, CD Projekt RED has been working on fixes to the multitude of problems present in the messy game. Now we are here: Patch 1.10. Is this the saving grace we've been waiting for? Absolutely not.

After Cyberpunk 2077 hit our shelves back in December - in what only could be classified as a ‘groan’ - our hearts were broken. The mighty CD Projekt RED (CDPR), developer of The Witcher 3: Wild Hunt, had flopped so hard that it was impossible to imagine them getting back onto their feet. Patch 1.10 is CDPR's attempt to win over our affection again.

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CDPR has an incredible reputation before Cyberpunk 2077 groaned onto our shelves. Can they rebuild after this utter disappointment? (Credit: CD Projekt RED)

Our collective groan has been combined with tears, as time and time again over the last month and a half, CDPR has failed to deliver not just the product quality, but any form of transparency. More damningly, they failed to deliver honesty. Thus, Patch 1.10 is CDPR's attempt to also win over our trust again, but...

In both ways it fails, in both ways it flops. In all ways, Cyberpunk 2077 still lies flat on its face...

What is in Patch 1.10?

Look, there are plenty of places where you can get the in-depth patch notes for 1.10, if that is what you are after. If we were to summarize, we would say that patch 1.10 does fix many of the problems we have experienced with Cyberpunk 2077: Stability is greatly improved, and the patch provides a variety of fixes to quest-lines and open world bugs. You can check out CDPR's full patch notes right here.

Improvements to visual-bugs are combined with a focus on reducing the crashes and stability problems seen, particularly on last-generation consoles. PlayStation 4 and Xbox One have both received fixes to “various crashes - the specificity of which, we are very pleased to receive. That was a joke. In such a high-selling game, perhaps we could get something a little more concrete than that?

It has become clear that Cyberpunk 2077 was crushed under the weight of its ambitions, under the weight of its material and expectations. Patch 1.10 brings the game a bit closer to a state in which you would expect an Indie Early Access Game to launch on Steam. Sound harsh? Well, it is.

It's not a joke, though. At least when an Early Access game releases, it's labelled as such. It's also often developed by an Indie Studio, which does not have the millions-of-dollars budget of a game like Cyberpunk 2077. As EarlyGame's Kiril Stoilov eloquently put, Cyberpunk 2077 “Is everything wrong with modern AAA games"… shame, shame, shame:

Bollocks: Cyberpunk 2077 Is Everything Wrong with Modern AAA Games

So, Patch 1.10? Well, it is great to see some of these problems finally addressed, but is has been more than a month now and this game is FAR from done. It has been clear since launch that this game should have been delayed at minimum until March, but it has never been clearer than it is now. This game won't be up to snuff until AT LEAST March, probably more like April...

Cyberpunk 2077 car night city
Cyberpunk 2077 is a beautiful game "crushed under the weight of its ambitions". (Credit: CD Projekt Red)

Cyberpunk Patch 1.10: They broke the game...again?

Yup. They broke it...again. Does this company have no testing procedures at all? They launch a game patch which INCLUDES a game-breaking bug? Bugs are always going to exist, but ones that actually BREAK the game? They should never be in there – this should have been discovered before anything dropped.

This new bug revolves around a mission called 'Down on the Street’ which was previously broken, but has some workarounds. Well, CDPR have fixed the original problem, but now... Takemura calls, but stays silent. CDPR has publicly acknowledged the glitch, and said it is working on it. They offered a work-around, but still... seriously?

We understand that CDPR are working very hard, and pushing out these patches is a lot of work... work that should have been done before fans invested their hard-earned money in a broken game. Work that should have been done without the necessity to force employees to crunch for months on end.

This would all be a tiny bit better if CDPR actually behaved like the studio they used to be. It wasn't like Witcher 3 released bug-free, it was a bit of a mess at launch too, but not like this. CDPR also responded super positively, building a fantastic relationship with the fans - starkly contrasted with their bulls**t ‘apology’ video, and their weasel-wordy public statements. We thought maybe this patch would bring back some some positivity to this relationship, but it doesn't do nearly enough to warrant even a smile...

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Evan Williams

Australian gamer, musician, and journalist at EarlyGame. Currently living in Germany so no, I don't ride a Kangaroo to work. I am currently hard at work making our CoD and Rocket League pages the best on the internet. Lofty ambitions,...