Battlefield 2042: Update 0.2.1 Patch Notes

Battlefield 2042's day-one update was deployed on November 19 and was comprised exclusively of bug fixes. You can read the full patch notes beneath.

Battlefield 2042 patch notes update
What have they fixed? What have they nerfed? Find out below... | © EA

Battlefield 2042 is being regularly adjusted and updated by the devs, and when they do, we'll give you a full breakdown of the patch notes on this page.

This update, 0.2.1., is our first patch, and it's fairly minimal - they're clearly focused on improving basic functionality and removing the most glaring bugs, to begin with.

Update 0.2.1

Fixes, Changes, and Improvements

  • Implemented Server Side upgrades that are targeted at reducing instances of Rubber Banding, often experienced in the later part of a round in All-Out Warfare modes.
  • Significantly reduced instances of stuttering when playing on Breakaway. If the silos are destroyed, it should no longer reduce performance on the server.
    • A note that we are continuing to investigate similar occurrences that have been reported to us on other maps.
  • When looking at allies on your team, their names will now correctly display.
  • Adjusted the animations for Falck during the End of Round sequence to ensure that she is displayed correctly.
  • Updated a skin earnable for Boris via Mastery Progression with a new name: Gator.
  • Ensured that TDM Rounds in Battlefield Portal always start with Random Deploy set as active. We observed that this sometimes wasn’t active when moving from round to round, but have now fixed this.
  • Applied a set of measures that ensure the correct number of AI spawn in Custom Battlefield Portal modes using the Free for All preset.
  • PC Only - Enabled Specialist Selection in Hazard Zone via mouse interaction, removing the need to lock in your selection with the Spacebar.
  • Fixed a rare occurrence in Hazard Zone that would sometimes cause the End of Round flow to not activate correctly, ensuring that the correct amount of bonus XP was awarded.
  • Repaired an issue found in Hazard Zone that could cause players to be shown on the Map when they were not visible, or spotted.
  • Provided a fix for Hazard Zone players who were not seeing their Extraction Streaks updating correctly.

For the first patch notes, we were a little disappointed by the lack of balance changes (certain Specialists are too strong right now), but it was good to see rubber-banding addressed.

Jon Ramuz

Jon has a BA and an MA in English Literature, and as Content Lead for EarlyGame has written over 1,500 articles. He focuses on shooters, but also writes about entertainment and gaming in general....