We've already seen a little Battlefield 2042 gameplay, but they deliberately refrained from showing us an ordinary gunfight. So we still don't really know the Time-To-Kill of this next installment. I think the TTK should be low, and here are three reasons why I think I'm right.
Did you play BFV? Don't worry a lot of people didn't. It was poorly received, to say the least, but people's criticism was rarely directed at actual gameplay on launch. We don't have enough time here to discuss BFV, and I wouldn't stand up and be an advocate for the game as a whole. But for context, in an update about a year into the game, they massively raised the TTK and made it the slowest in Battlefield history - and it sucked. So I'm advocating for a low TTK from the get-go with Battlefield 2042. I know there are players that would disagree, but let me pitch my case. There are three reasons, to my mind, that can explain why this would be good for BF 2042.
Why Should Battlefield 2042 Keep The Low TTK?
3. It's Accurate (And Therefore Immersive) In A Near-Future Setting
It feels goofy when you put 3 or 4 rounds in someone with a modern rifle and they stay standing. Don't do this EA, let me feel that these weapons are powerful and precise, and let me feel like an expert Operator with one-bang headshots. The lower TTK worked for BF1 with its far older bolt-action rifles. But now? In 2042? It would make these weapons feel more than a little anemic I suspect.
2. A Lower TTK Encourages Positioning And Cover
Situational awareness cannot be overstated in shooters with a low TTK, if someone gets behind you, or slips around the flank -you're probably done for. For this reason, constant cover and positioning vigilance are required to excel. This is, I think, perfect for Battlefield and the wonderfully designed maps, it should be a terrifying experience that makes you dive for cover.
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1. It Promotes Team Play
As in ARMA with its notoriously low TTK, you cannot rely as a single player on turning around and retaliating to direct gunfire. You need to think a lot harder before even putting yourself in situations where that would occur. And so shared team intel, and coordinated pushes become even more critical in low TTK games.
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