Warzone Update Season 3 Update / Version 1.041 (April 3) | Patch Notes

Here are the latest patch notes for Warzone. We've condensed the patch notes to focus on major balancing changes, as we know you guys care a lot more about buffs and nerfs than you do about big fixes.

Warzone update today season 3 patch notes
Warzone Season 3 Patch Notes | © Activision

In this article, we'll regularly update you with the latest set of patch notes, focusing on weapon balance. You can also find info below on when to expect the next patch, and how big the current patch is. Let's get started.

Note: These are the Warzone patch notes. Here are the latest Modern Warfare 3 patch notes, if you're looking for standard multiplayer updates.

When Is Warzone Updated?

Warzone will continue to receive weekly balancing patches on Wednesdays at 9 am PT (12 pm ET / 5 pm GMT / 6 pm CET), as was the case during MW2019, BOCW, Vanguard, and MW2. Although, smaller "hot patches" are deployed at any time in response to major bugs, and seasonal updates are only deployed every couple of months.

If the date and time of Warzone's weekly update changes, then we will keep you informed.

Warzone Update Season 3 / Version 1.041 (April 3) | Patch Size

This patch is at least 20 GB on all platforms. It is larger than usual because it contains all the new content coming in Season 3, including Rebirth Island.

Crazy to think the game isn't even bigger, especially given how massive it was during MW2019 and BOCW.

Warzone Update Season 3 / Version 1.041 (April 3) | At A Glance

Here is a quick overview of some highlights from this patch:

  • Buffed: Lachmann 556, Sidewinder, HCR
  • Nerfed: RAM-7, BAS-B, MTZ 762, SOA Subvertor, RAM-9, AMR-9, TAQ Evolvere

Did you see the buffs you were hoping for?

Warzone Update Season 3 / Version 1.041 (April 3) | Patch Notes

RAM-7

  • Max Damage decreased to 32, down from 36.
  • Near-Mid Damage decreased to 28, down from 30.
  • Max Damage Range decreased to 24.13 meters, down from 26.67.
  • Head Modifier decreased to 1.2x, down from 1.3x.
  • Neck Modifier decreased to 1x, down from 1.3x.
DG-56
  • Increased sprint to fire time to 199ms, up from 178ms.

Lachmann 556

  • Max Damage increased to 28, up from 24.
  • Near-Mid Damage increased to 24, up from 21.
  • Neck Modifier increased to 1.1x, up from 1.06x.
  • Upper Torso Modifier increased to 1.1x, up from 1.06x.
  • Arm and Hand modifier increased to 1.1x, up from 1x.

M13C

  • Max Damage Range increased to 21.59 meters, up from 17.78.

FR Avancer

  • Arm and Hand Modifiers increased to 1.12x, up from 1.06x.

Tempus Razorback

  • Max Damage increased to 28, up from 27.
  • Arm and Hand Modifiers increased to 1x, up from 0.9x.

BAS-B

  • Decreased rate of fire to 600rpm, down from 667rpm.
  • Decreased recoil center speed by 6%.
  • JAK Outlaw-277
    • Max Damage decreased to 90, down from 100.
    • Near-Mid Damage Range decreased to 25.4 meters, down from 27.94.
    • Head Modifier decreased to 1.4x, down from 1.6x.
    • Upper Torso and Arms Modifiers decreased to 1.1x, down from 1.3x.
    • Decreased sprint to fire time to 226ms, down from 252ms.
    • Decreased aim down sight time to 240ms, down from 300ms.
    • Decreased aim down sight rate of fire penalty to 135%, down from 150%.

MTZ 762

  • Max Damage decreased to 38, down from 40.
  • Near-Mid Damage decreased to 35, down from 38.

SOA Subvertor

  • Max Damage Range decreased to 22.86 meters, down from 25.4.
  • Near-Mid Damage Range decreased to 41.91 meters, down from 46.23.
  • Increased sprint to fire time to 268ms, up from 256ms.
  • Increased aim down sight time to 290ms, up from 270ms.

Sidewinder

  • Decreased sprint to fire time to 210ms, down from 231ms.
  • Increased bullet velocity to 770m/s, up from 600m/s.

RAM-9

  • Max Damage decreased to 27, down from 30.
  • Decreased sprint to fire time to 147ms, down from 178ms.

AMR-9

  • Max Damage decreased to 27, down from 31.
  • Min Damage decreased to 22, down from 25.
  • Near-Mid Damage decreased to 25, down from 27.
  • Max Damage Range decreased to 17.78 meters, down from 22.86.
  • Near-Mid Damage Range decreased to 34.29 meters, down from 40.64.
  • Decreased sprint to fire time to 136ms, down from 189ms.

WSP-9

  • Increased sprint to fire time to 110ms, up from 93ms.

HRM-9

  • Increased sprint to fire time to 110ms, up from 94ms.

Striker

  • Increased sprint to fire time to 110ms, up from 100ms.

Striker 9

  • Max Damage Range increased to 12.19 meters, up from 10.67.
  • Increased sprint to fire time to 103ms, up from 100ms.

MX9

  • Near-Mid Damage increased to 28, up from 26.
  • Max Damage Range increased to 11.17 meters, up from 9.65.

Lachmann Sub

  • Max Damage increased to 28, up from 27.
  • Max Damage Range increased to 9.65 meters, up from 8.25.

BAS-P

  • Max Damage increased to 28, up from 26.

Bruen MK9

  • Min Damage decreased to 24, down from 26.
  • Decreased aim down sight time to 350ms, down from 410ms.

TAQ Eradicator

  • Max Damage increased to 30, up from 28.

TAQ Evolvere

  • Increased sprint to fire time to 257ms, up from 245ms.
  • Increased aim down sight time to 415ms, up from 385ms.
  • 5.56 Belt Magazines
    • Decreased rate of fire to 789rpm, down from 857rpm.

RAPP H

  • Upper Torso & Neck Modifier increased 1.1x, up from 1.08x.
  • Arm and Hand Modifier increased to 1.1x, up from 0.95x.

HCR

  • Max Damage Range increased to 33.65 meters, up from 30.73.
  • Arm and Hand Modifiers increased to 1.1x, up from 0.99x.
  • Leg Modifier increased to 1x, up from 0.95x.

RAAL

  • Increased sprint to fire time to 216ms, up from 199ms.
  • Increased aim down sight time to 380ms, up from 330ms.

XRK Stalker

  • Increased aim down sight time to 600ms, up from 580ms.

KV Inhibitor

  • Increased aim down sight time to 580ms, up from 540ms.


And there you have it ladies and gentlemen, an overview of the latest patch notes for Warzone, and what we believe the current meta to be. We hope you found it helpful.

Why not use the DMZ mode (which is still available) to level up some of these weapons?

Jon Ramuz

Jon has a BA and an MA in English Literature, and as Head of Pull Content for EarlyGame has written over 1,500 articles. He focuses on shooters, but also writes about entertainment and gaming in general....

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