The LoL Season 14 is right ahead of us and withit a multitude of changes and a removal of the mythic item system, but, Riot is also adjusting support items.
It's time for the Preseason to go onto the Public Beta Environment and while we know that Riot is trying to tune down the power of the item system with the removal of mythic items, there are a few more surprises waiting for us on the PBE, like the upcoming changes to support items.
Riot have revealed that they believe the current support item system is needlessly complicated, which is why they're going to overhaul it in the upcoming League of Legends season.
LoL Season 14: New Support Item System
Riot is going to be switching up the support item pool by revamping them completely. Instead of having a multitude of items that do a bunch of different things to complete the mission for vision, support items will now have a one-size fits all approach.
This means that instead of gaining gold by last-hitting minions for some items, while others give gold through damaging enemy champions, all five new support items will have the same approach, meaning if you play an Enchanter one game and a Tank in another, you'll always have the same "missions" to complete to receive the extra vision wards.
Riot will introduce 5 new support items and will be removing the old ones from the game. Each item will cater to a different support type and when they upgrade to stage 3 they will turn into a full item with a special effect.
- Engage Tanks
- Enchanters
- Wardens
- Fighters
- Selfish Mages
These changes will bring more variety and with the new stage 3 effects you can try out a bunch of different champions in the support position, since there are items meant for any and every class in the game.
New Support Items
World Atlas
- Item Cost: 40 gold
- 30 Health
- 25% Mana Regeneration
- 25% Health Regeneration
- 3 gold per 10 seconds
- Support Quest: Earn 500 gold from this item to transform it into Runic Compass and gain the ability to hold wards.
- Gold Generation: Gain a charge every 18 seconds, up to 3 charges. While nearby an ally champion, consume a charge to earn gold via the following methods:
- Damaging abilities and attacks against champions or structures grant 30 (melee) / 28 (ranged) gold.
- Killing a minion by any means grants you 20 gold and the nearest allied champion the same amount of gold they would have received had they killed the minion.
Runic Compass
- Item Cost: Upgraded from World Atlas at 500 gold.
- 100 Health
- 50% Mana Regeneration
- 50% Health Regeneration
- 5 gold per 10 seconds
- Support Quest: Earn 1000 gold from this item to transform it into Bounty of Worlds and gain the ability to hold wards.
- Gold Generation: Gain a charge every 18 seconds, up to 3 charges. While nearby an ally champion, consume a charge to earn gold via the following methods:
- Damaging abilities and attacks against champions or structures grant 34 (melee) / 32 (ranged) gold.
- Killing a minion by any means grants you 28 gold and the nearest allied champion the same amount of gold they would have received had they killed the minion.
Bounty of Worlds
This item is almost the exact same as Runic Compass. It is an in-between state which allows the item to upgrade into any of the five support items.
- Item Cost: Upgraded from Runic Compass at 1000 gold
- 100 Health
- 50% Mana Regeneration
- 50% Health Regeneration
- 5 gold per 10 seconds
Upgraded Support Items
All upgraded items will have the same base stats. Only the passive will change depending on which upgrade you choose.
Celestial Opposition
- 200 Health
- 75% Mana Regeneration
- 75% Health Regeneration
- 5 gold per 10 seconds
- Passive - Blessing of the Mountain: Become Blessed to reduce incoming champion damage by 40% (melee) / 25% (ranged), lingering for 2 seconds after taking damage from a champion. When the reduction wears off, unleash a shockwave around you that slows nearby enemies by 50% for 1.5 seconds. Effect refreshes after leaving combat for 15 seconds.
Solstice Sleigh
- 200 Health
- 75% Mana Regeneration
- 75% Health Regeneration
- 5 gold per 10 seconds
- Passive: Slowing or Immobilizing an enemy champion grants you and a nearby ally with the lowest amount of health 120 bonus health and 90 movement speed for 4 seconds. 20 second cooldown.
Bloodsong
- 200 Health
- 75% Mana Regeneration
- 75% Health Regeneration
- 5 gold per 10 seconds
- Passive - Spellblade: After using an ability, your next attack is enhanced with an additional 75 physical damage on-hit (1.5 second cooldown). If the target is a champion, apply Expose Weakness, increasing the damage they take by 12% (melee) / 8% (ranged) for 6 seconds.
Dream Maker
- 200 Health
- 75% Mana Regeneration
- 75% Health Regeneration
- 5 gold per 10 seconds
- Passive - Dream Maker: Gain a Blue Dream Bubble and a Purple Dream Bubble every 8 seconds. Healing and Shielding another ally blows both Dream Bubbles to them and empowers them for 3 seconds. Blue Bubble reduces 140 incoming damage on the next hit and Purple Bubble grants 90 bonus magic damage on the next hit.
Zaz'Zak's Realmspike
- 200 Health
- 75% Mana Regeneration
- 75% Health Regeneration
- 5 gold per 10 seconds
- Passive - Void Explosion: Dealing ability damage to a champion causes an explosion at their current location that damages the target and nearby enemies, dealing 50 (+3% maximum health) magic damage, capped at 300 against monsters. 3 second cooldown.
These item changes will be heading to the PBE and will then be released to live servers with League of Legends Season 14, which is going to be live on January 9, 2024.