League of Legends Patch 10.6 is here! And in our preview article on what to expect, we've seen some incoming changes passed through. Most notably, it's Aphelios, who's seen a significant damage reduction this patch due to his lane dominance. The amazingly cute Twitch skin made it to this patch and the Wukong changes are finally coming! Let's dive in, shall we?
In a rush?
Riot Games has provided a handy-dandy image of a rather quick breakdown of the forthcoming patch in a single image! Those wanting the stats... well, stat, keep on going, we’ve got you covered.
Anivia
R – Glacial Storm
- ICED DURATION 2 seconds > 3 seconds (now the same as Q - Flash Frost's Iced duration)
Aphelios
Gun – Severum, The Scyth Pistol
- INNATE – RESURGENT HEAL 8-25% (levels 1-18) of damage dealt > 3-20% (levels 1-18) of damage dealt
Gun – Infernum, The Flamethrower
- INNATE – INCENDIARY AOE DAMAGE TO MINIONS 45% (level 9) of the AoE damage > 30% (level 9) of the AoE damage
Gun – Crescendum, The Chakram
- CHAKRAM BASIC ATTACK EMPOWERED DAMAGE 30-173% total attack damage > 24-164% total attack damage
Darius
E – Apprehend
- COST 45 mana > 0/60/50/40/30 mana
W – Crippling Strike
- BONUS PHYSICAL DAMAGE 50/55/60/65/70% total attack damage > 40/45/50/55/60% total attack damage
- COST 30 mana > 40 mana
Draven
W – Blood Rush
- DECAYING MOVEMENT SPEED 40/45/50/55/60% > 50/55/60/65/70%
Garen
Base stats:
- MAGIC RESIST GROWTH 1.25 > 0.75
E – Judgment
- CRIT STRIKE RATIO 50% > 33%
Hecarim
R – Onslaught of Shadows
- FEAR DURATION 0.75-1.5 (based on distance traveled) seconds > 0.75-2 (based on distance traveled) seconds
Kayn
Passive – The Darkin Scythe
- ORB GAIN SPEED At 10-13 minutes into the game, Kayn will increase his orb gain speed by 15%, rising throughout the duration.
Kindred
Base stats: AD/Mana Regen
- ATTACK DAMAGE GROWTH 2.26 > 2.5
- MANA REGEN 6.972 > 7
W – Wolf's Frenzy
- HEALTH RESTORE 32-100 (levels 1-18) based on her missing health > 49-100 (levels 1-18) based on her missing health
R – Lamb's Respite
- HEAL 200/250/300 > 250/325/400
Morgana
Base stats – Movement Speed
- MOVEMENT SPEED 330 > 335
E – Black Shield
- SHIELD 60/120/180/240/300 > 80/135/190/245/300
Ryze
Base Stats – Mana
- MANA REGEN GROWTH 0.8 > 1
W – Rune prison
- DAMAGE 80/100/120/140/160 > 110/140/170/200
Senna
Passsive – Absolution
- ATTACK DAMAGE PER SOUL 1 > .75
- INNATE – WEAKENED SOUL COOLDOWN 4 seconds > 5/4 (levels 1/6/11) seconds
R – Hallucinate
- CLONE BASIC ATTACK DAMAGE 75% total attack damage > 60% total attack damage
Soraka
Q – Star Call
- TOTAL REJUVENATION HEAL 40/50/60/70/80 (+0.3 ability power) > 50/60/70/80/90 (+0.3 ability power)
- MOVEMENT SPEED BONUS 10-20% > 5-25%
Twisted Fate
W – Pick A Card
- BLUE CARD AP RATIO 0.5 ability power > 0.9 ability power
- RED CARD AP RATIO 0.5 ability power >0.6 ability power
Urgot
Q – Corrosive Charge
- SLOW DURATION 1 seconds > 1.25 seconds
E – Disdain
- STUN DURATION 0.75 seconds > 1 second
Veigar
Base stats – Attack Speed
- ATTACK DAMAGE 50.71 >52
- ATTACK DAMAGE GROWTH 2.625 > 2.7
- ARMOR 22.55 > 23
Q – Baleful Strike
- BASE DAMAGE 70/110/150/190/230 > 80/120/160/200/240
Wukong
Base stats: All
- MAGIC RESIST 32.1 > 28
- HEALTH 577.8 > 540
- MANA 265 > 300
- MANA GROWTH 38 > 45
- RECOMMENDED ITEMS Updated to reflect the strength of bruiser-oriented builds on Wukong
Passive – Stone Skin
- ARMOR 4/6/8 (levels 1/7/13) > 5-11 (level 1-18) per nearby champion
- REMOVED- MAGIC RESIST Wukong no longer gains 4/6/8 (levels 1/7/13) bonus magic resist per nearby champion
- HEALTH REGEN Now grants 0.5% maximum health regen per 5 seconds
- MAN IN THE MIRROR Bonuses are increased by 62.5% for 5 seconds every time Wukong or his decoy hit an enemy champion or monster (stacking up to 8 times for a total bonus of 500%)
Q – Crushing Blow
- BONUS BASIC ATTACK DAMAGE 10/40/70/100/130 (+0/0.1/0.2/0.3/0.4 total attack damage) > 30/55/80/105/130 (+0.5 bonus attack damage)
- BONUS RANGE 125 > 75/100/125/150/175
- HIT FAST Cast time now scales with Wukong's attack speed
- Added a timer to the ability icon to show how much time is left to use the empowered attack
- DECOY CDR Whenever Wukong or his decoy deal damage with basic attacks or abilities, Q - Crushing Blow's cooldown is reduced by 0.5 seconds
- COOLDOWN 9/8/7/6/5 seconds > 9/8.5/8/7.5/7 seconds
W – Warrior Trickster
- KIND OF PURE OF HEART Added a 300 range dash that can’t go over walls
- STEALTH DURATION 1.5 seconds > 1 second
- POOF! Wukong's decoy no longer deals AoE magic damage before disappearing
- COOLDOWN 18/16/14/12/10 seconds > 20/19/18/17/16 seconds
- COST 50/55/60/65/70 mana > 60 mana
- DECOY DAMAGE REDUCTION Wukong's decoy now mimics his attacks and ultimate, but deals 50/55/60/65/70% damage
- DECOY BASIC ATTACKS The decoy will attempt to attack enemies Wukong has recently attacked
- DECOY Q - CRUSHING BLOW The decoy's next attack is empowered
- DECOY E - NIMBUS STRIKE The decoy gains bonus attack speed
- DECOY R - CYCLONE The decoy will start spinning and knock-up enemies that haven't been knocked-up already from the initial ultimate cast
E – Nimbus Strike
- DAMAGE 65/100/135/170/205 (+0.8 bonus attack damage) physical > 80/120/160/200/240 (+0.8 ability power) magic
- BONUS ATTACK SPEED 30/35/40/45/50% > 40/45/50/55/60%
- ATTACK SPEED BUFF DURATION 4 seconds > 5 seconds
- COOLDOWN 8 seconds > 10/9.5/9/8.5/8 seconds
- COST 45/50/55/60/65 mana > 30/35/40/45/50 mana
- DISTANCE TO TARGET POST-DASH 0 > 75
R – Cyclone
- MAKE IT DOUBLE Wukong can now cast his ultimate a second time within 8 seconds. The second cast can knock-up enemies a second time.
- KNOCK-UP DURATION 1 seconds > 0.75 seconds
- SPIN DURATION 4 seconds > 2 seconds
- DAMAGE PER SECOND 20-200 (+1.1 total attack damage) > 4-8% maximum health (+1.1 total attack damage)
- SPINNING MOVEMENT SPEED 5-40% (based on spin duration) > 20%
- SPIN CANCELLATION After 1 second > After 0.5 seconds
- DAMAGE TICK RATE 0.5 seconds > 0.25 seconds (each tick of damage now applies Conqueror)
- DISTANCE TO TARGET WHILE SPINNING 175 > 50 (this will make Wukong get closer to his target)
- DOESN'T MOVE HER BODY LIKE A – Wukong can now cast other abilities to cancel his ultimate, stopping its spin
- KEEP ON SPINNING Wukong's bonus attack speed duration from E - Nimbus Strike is refreshed while spinning
- QOL Added a timer to the ability icon to show how much spin time is left and how much time he has left to recast the ability before it goes on cooldown
Xerath
W – Eye Of Destruction
- CENTER DAMAGE AMP 50% increase > 66.7% increase
R – Rite Of The Arcane
- CENTER DAMAGE AMP 50% increase > 66.7% increase
Bugfixes
- Modals in the LCU will now allow you to click outside of the modal in order to close it (instead of always having to click on the X-button)
- Rek'Sai no longer gains CC immunity after R – Void Rush's leap on clones for 3 seconds
- When attempting to cast Miss Fortune's E – Make It Rain, Syndra's Q – Dark Sphere, or Varus' E – Hail of Arrows outside of their max range immediately after Flashing, the ability's position will now properly update and cast at its post-Flash max range
- Using a Summoner Spell to trigger Nimbus Cloak will no longer reset any ongoing basic attack animation
- When suppressed by Sett's R – The Show Stopper, LeBlanc will not return to her W – Distortion marker, and it will last the appropriate amount of time
- Gangplank will now properly gain bonus gold or Silver Serpents from Q - Parrrley if the energized lightning from Statikk Shiv kills a target
- Mordekaiser's R – Realm of Death no longer deals an additional 10% of the target's maximum health in damage when cast on a target at full health
- Omnivamp and Spellvamp effects now properly provide healing even if the targets are shielded
- Manaflow Band now consistently procs when an enemy champion is hit by an ability
- Graves now deals the proper amount of damage when attacking a target with a max range Energized basic attack (Energized from Rapid Fire Cannon)
- Mastery Emote Upgrades from completing Eternals sets (hitting 15 milestones) should now be properly granted
- Gangplank’s “Eternal Plunder” Eternal will now properly track gold earned from non-direct Q – Parrrley damage (e.g. chained barrel blasts)
- Eternals milestone callouts will no longer immediately disappear if the player enters combat right as a milestone callout appears
- Enemy Eternals milestone callouts should no longer display when “Self + Allies Only” is selected in the Milestone Display settings
- Eternals Milestone Display settings should now persist between client sessions
- Eternals Milestones will now properly display after the player exits combat if the action that increments the Eternal puts the player into combat
- Eternals milestone progress made in-game should now be accurately reflected in the client
Closing thoughts
The Monkey King is back! These Wukong changes are huge and something every Jungle main should take advantage of. This drastic overhaul to his abilities means your enemies might not be fully up-to-speed on what's different before you land the final blow before returning to your jungle, easy money in the bank right?
The nerfs to the bottom half of Summoner's Rift are needed at the moment as it seems one ADC outshined all others, so some much-needed stability is always welcome.Keep a close eye on Draven and Morgana this patch as those two are an absolute deadly bottom-lane duo if coordinated well. Now that EarlyGame has you up to speed on the latest champion changes, head on over to our Facebook page and let us know your own thoughts on these Wukong changes – we think they're pretty bananas!
Take this portal to the full list of patch notes provided by Riot Games.