Dragons in League of Legends are usually pretty easy to defeat. More often than not, a jungler calls for a dragon right after a successful gank on mid or bot lane, or when there is a clear difference in pressure in favor of their team. However, dragons are now punching back – and they're throwing a proper punch!
Usually, dragons do not put up too much of a fight. They are really easy to kill – even a Lulu can do it on level 1!
Dragons tend to deal a similar amount of damage to everyone relative to their max health, as their basic attacks deal 5% of a champion's maximum health as damage. Additionally, all dragons have their own individual attack effects. Some of them deal damage in an Area of Effect cone rather than to a single target – or with chain lightning – and therefore also apply the max health damage to multiple targets.
But what happens when the damage is not correctly applied to everyone hit? What if the damage was instead applied to a single person?
Do Not Tank The Dragon With Multiple Champions Around!
This is what has happened to the Mountain Drake, the Infernal Drake and the Elder Drake now. Somehow, their damage is not applied to multiple targets, as intended by design. Instead, the entire damage that would be applied to every champion hit is fully applied to a single target of the dragon's attack! This leads to ridiculous damage numbers to the poor player tanking the dragon's attacks.
And the worst part is: you can not do anything about it, even if you are a tank! The dragon ignores 30% of its target's armor by default. It seems like it is best to go for the dragon alone – or to kill it as quickly as possible when everyone has three items or more to their disposal.
So far, Riot Games have not reacted to this issue. We expect the bug will be fixed before patch 13.16.
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