Patch 6.11 of Valorant brings an array of exciting changes, which effect Agents, maps, and various other aspects.
Valorant patch 6.11 introduced numerous changes to the game as we had expected. Some of these changes include much-needed improvements to Chamber and a rework of Pearl.
Regrettably, Viper received significant nerfs, rendering the already less popular character even less viable in ranked play.
Considering all of that, here are all the changes coming to Valorant with patch 6.11.
- It's finally here! Do you already got your copy of Diablo IV ?
Valorant patch 6.11 - Complete Patch Notes
Weapon Updates
Shorty
- Ammo in reserve adjusted from 10 to 6
- Price adjusted from $150 to $300
- Damage with no fall-off adjusted from 12 to 11
- Damage at the first step of fall-off (7 meters) adjusted from 8 to 6
Frenzy
- Minimum spread increased from .45 to .65
- Spread curve adjusted
- Maximum spread reached in 5 bullets instead of 6
- Recoil pitch curve adjusted
- Maximum recoil will be reached in 5 bullets instead of 6. Total recoil is reduced to compensate.
Recoil Adjustments
Increased Vertical Recoil Multiplier While Running:
- Phantom: 1.5 to 1.8
- Spectre: 1.5 to 1.8
- Vandal: 1.5 to 1.8
- Frenzy: 1.25 to 1.5
Phantom/Vandal Ammo Reserves
- Adjusted Phantom Reserve ammo from 90 to 60
- Adjusted Vandal Reserve ammo from 75 to 50
Agent Updates - Viper
- Fuel Regeneration
- Reduced regeneration per second from 5% to 3.3%
- Extended time to regenerate to max fuel once empty from 20s to 30s
Chamber
Rendezvous (E)
- Reduced weapon equip time after post-teleport lockout from 0.7s to 0s
- Trademark (C)
- Increased disable range from 4000 to 5000
- Decreased trap arm speed from 4s to 2s
- Tour De Force (X)
- Increased firing rate by 15%
Those were all the patch notes from update 6.11.
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