Valorant Patch 6.11: Changes And Adjustments

Patch 6.11 of Valorant brings an array of exciting changes, which effect Agents, maps, and various other aspects.

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Looks like an exciting one. ©Riot Games

Valorant patch 6.11 introduced numerous changes to the game as we had expected. Some of these changes include much-needed improvements to Chamber and a rework of Pearl.

Regrettably, Viper received significant nerfs, rendering the already less popular character even less viable in ranked play.

Considering all of that, here are all the changes coming to Valorant with patch 6.11.

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Valorant patch 6.11 - Complete Patch Notes

Weapon Updates

Shorty

  • Ammo in reserve adjusted from 10 to 6
  • Price adjusted from $150 to $300
  • Damage with no fall-off adjusted from 12 to 11
  • Damage at the first step of fall-off (7 meters) adjusted from 8 to 6

Frenzy

  • Minimum spread increased from .45 to .65
  • Spread curve adjusted
  • Maximum spread reached in 5 bullets instead of 6
  • Recoil pitch curve adjusted
  • Maximum recoil will be reached in 5 bullets instead of 6. Total recoil is reduced to compensate.

Recoil Adjustments

Increased Vertical Recoil Multiplier While Running:

  • Phantom: 1.5 to 1.8
  • Spectre: 1.5 to 1.8
  • Vandal: 1.5 to 1.8
  • Frenzy: 1.25 to 1.5

Phantom/Vandal Ammo Reserves

  • Adjusted Phantom Reserve ammo from 90 to 60
  • Adjusted Vandal Reserve ammo from 75 to 50

Agent Updates - Viper

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More nerfs for Viper. I ©Riot Games
  • Fuel Regeneration
  • Reduced regeneration per second from 5% to 3.3%
  • Extended time to regenerate to max fuel once empty from 20s to 30s

Chamber

Rendezvous (E)

  • Reduced weapon equip time after post-teleport lockout from 0.7s to 0s
  • Trademark (C)
  • Increased disable range from 4000 to 5000
  • Decreased trap arm speed from 4s to 2s
  • Tour De Force (X)
  • Increased firing rate by 15%

Those were all the patch notes from update 6.11.

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Inga Mainka
Inga Mainka