The RAPP H is not the easiest weapon to use, but thanks to it's incredibly fast rate-of-fire it has an insane TTK. Hence, we've seen pros like Teep starting to use it more and more. You can find the best RAPP H loadout below.
LMGs are far better in Warzone 2 because the game is naturally slower, and they no longer have to compete with ARs that can beam people at 70 m. Now, you've probably already seen the RPK and RAAL getting a lot of attention, and they are both very strong, but we think there's a sleeper meta-LMG that isn't getting enough love: the RAPP H.
The RAPP H is not a weapon for all skill-levels, and you need to be able to control the recoil to use it effectively, but if you're able to do so then you can delete people. You'll find the best loadout for the RAPP H below, including attachments, unlock paths, and tunings.
- If you try the RAPP H, and it's not for you, pick one of the other best weapons in Warzone 2.
The Best Attachment Setup For The RAPP H In Warzone 2
Attachment Slot | Attachment Name | Tuning |
Muzzle | Sakin Thread | Recoil Stabilization (+0.78 oz) / Gun Kick Control (+0.31 in) |
Optic | AIM-OP V4 | Default |
Rear Grip | Lachmann TCG-10 | Recoil Steadiness (+1.00 oz) / Aiming Idle Stability (+0.45 in) |
Ammunition | 7.62 High Velocity | Recoil Smoothness (-0.69 g) / Bullet Velocity (+9.00 gr) |
Underbarrel | FTAC Ripper 56 | Recoil Stabilization (+0.80 oz) / Aiming Idle Stability (+0.37 in) |
This is our favorite build for mid-range. With these attachments you get the most efficient tradeoffs for increased recoil control and aiming stability. However, if you feel too slow then consider dropping the grip for a laser. This will noticeably reduce recoil control, though. If you need any of these attachments, the easiest way to level weapons is via Modern Warfare 2.
RAPP H Loadout: Best Secondary Weapon, Perks & Equipment
Secondary Weapon: Lachmann Sub (MP5)
This is our favorite MP5 right now. It feels like the absolute meta for close-range since the Vaznev nerf, but you should be aware, the Lachmann Sub has quite a noticeable damage fall-off over range. For Al Mazrah players, you might want to consider something with a little extra range.
Perks (Base, Bonus & Ultimate)
Thank god we can choose our own perks now:
Base Perk | Overkill / Bomb Squad |
Bonus Perk | Resupply |
Ultimate Perk | High Alert |
We've chosen High Alert because it's probably the most consistently useful Ultimate perk since Birdseye was removed from the game. And alongside High Alert we went for Resupply to keep getting Flashes, and Bomb Squad to be able to eat a few nades. Ovekill was obviously needed to take the MP5 with the RAPP H.
Equipment (Lethal & Tactical)
We hate to be boring, but these are just great choices right now:
Lethal | Semtex |
Tactical | Flash Grenade |
Semtex can be used against vehicles and infantry, and it can be used to thirst your downs. While Flash Grenades are broken in Warzone 2 right now and have a massive radius.
And there you have it, your complete guide to the RAPP H. This is a great LMG and worth investing your time into levelling, but if it's just too difficult to use effectively then perhaps try the Lachmann 556 instead.
LMGs are great in the DMZ: