Lies of P features a Lie system, which will influence the storyline further on in the game. It has some cool benefits and brings a unique feature to the upcoming Souls-like game. Here is all you need to know on the Lie system.
In the upcoming Souls-like game "Lies of P," from South Korean publisher Neowiz, there's something called the Lie System, and it's a bit tricky. It's like a special system that keeps an eye on Pinocchio whenever he tells a lie. In this article we will explain how this system works, how it affects your experience with the game and what benefits and downsides it can have.
Lies of P: Lie System Explained
The Lie system comes into play during the main story and side quests, when Pinocchio has to choose whether to be truthful or not. If he fibs, something visual happens to show that he's been influenced by these untruths. We got a sneak peek of how it works in a recent demo for Lies of P.
How the Lie System Affects the Story
This Lie System has a big influence on what happens in the game. When Pinocchio talks to other characters, his answers can change how the quests go. Your choices can take you on different roads, some easy, some tough.
The Lie System and NPC Quests
In the game, there are multiple characters you meet, and they all have their own stories to tell. Just like in other Souls-like games, these stories can get pretty complicated. The Lie System might make these stories even more tangled, like a big puzzle. So, the choices you make when talking to these characters can lead you down different paths in the game. It's like choosing different adventures.
Different Endings, Different Rewards
Here's something exciting: when you finish a story, you get rewards. In this game, there are lots of ways the story can end, and each ending might give you something special. It's like winning different prizes in a contest. The harder the story, the better your rewards. So don't be scared of tough challenges, finishing those will be rewarded really good.
Possible Bad Effects
Now, if Pinocchio tells too many lies, something bad might happen. Telling too many lies might make Pinocchio weaker or give him problems later on. So, it's a bit like a warning: don't lie too much!
We don't know exactly what the consequences are. As soon as it becomes more clear, we will update this section.
Examples of the Lie System
In the demo, we saw how the Lie System works in some situations. For instance, when Pinocchio wanted to enter Hotel Krat, he met someone who asked him to tell a lie. It was strange because Pinocchio is a puppet, and puppets can't usually lie. But something happened to him when he told that lie. It's like his body gave him away, showing that lying isn't easy.
Another example is when you meet a woman on Elysion Boulevard. She has a task for you, and depending on whether you lie or tell the truth, the story takes different turns. If you lie, one thing happens; if you tell the truth, something else happens, and you get different rewards for each outcome. What rewards you're getting basically lies in your own hands...
So, the Lie System is a big deal in Lies of P. It changes the story, gives you different rewards, and even has some risks. It makes your choices matter a lot, and that's what makes the game interesting.
Lies of P will be released on September 19 on Xbox Series X|S, Xbox One, PS4, PS5 and PC.