With the Starborn Powers in Starfield, we get the magical abilities we all deserve! This guide will show you how many of them are waiting to be found and what effects they have.
Starfield offers many exciting secrets, which players have slowly uncovered during the Early Access phase. And being able to utilize magic in the sci-fi RPG is one of many things that got the players to fall in love, because they are a big surprise and really awesome to use!
We will show you how you can obtain the so-called Starborn Powers, how many are there to discover and which ones are the best to have!
Starfield Powers: How To Get The First Magic Ability
The Starborn Powers in Starfield can't be missed, don't worry. You'll get access to them through the "Into the Unknown" main quest from Constellation, and the game will give you a detailed explanation on how to get and utilize them.
The process for getting new Powers is always the same:
- Land at a Scanner Anomaly
- Enter the Temple
- Head to the ring-like devise
- Collect the patches of light
- Enter the portal
- New Starborn Power unlocked!
That's basically it. You just need to scour the galaxy, find more temples and get your new magical abilities. Easy, right?
Starfield: How To Locate Other Temples
To obtain additional powers, you need to follow the "Power From Beyond" quest. However, there are two alternative methods for finding the temples and getting yourself some additional abilities.
If you enter a new system, your board system might notify you that a temple is on a planet. Otherwise, talk to Vladimir Sall aboard The Eye and he might know more about potential temple locations. If this happens, your quest log will be updated.
Starfield: All Starborn Powers
You'll grant access to a lot of different Starborn Powers throughout your playthrough. We have a full list of all powers and which effects they have:
Power | Effect | Cost | Location |
---|---|---|---|
Alien Reanimation | Resurrects a dead alien to fight alongside you for a duration. | 35 | Temple Phi |
Anti-Gravity Field | Creates an area of anti-gravity that also paralyzes enemies caught in it. | 45 | Temple Eta |
Create Vacuum | Cut the O2 supply of targets in the area for a duration. | 25 | Temple Gamma |
Creators' Peace | Pacifies all enemies in an area and disarms them for a duration. | 25 | Temple Nu |
Earthbound | Change the gravity around you to Earth gravity levels for a duration. | 15 | Temple Epsilon |
Elemental Pull | Blasts inorganic resources in an area around you and pulls them towards you. | 25 | Temple Psi |
Eternal Harvest | Regrows flora that has been harvested in a large area around you. | 25 | Temple Lambda |
Grav Dash | Manipulate gravity to propel yourself forward, and briefly increase any damage you inflict. | 15 | Temple Zeta |
Gravity Wave | Launches a gravity wave in a cone ahead of you that staggers and knocks down enemies. | 25 | Temple Beta |
Gravity Well | Create an area of dense gravity that pulls in and crushes everything and everyone in it. | 45 | Temple Beta |
Inner Demon | Force an enemy to confront their inner demons, creating a mirror image of themselves that attacks them. | 35 | Temple Upsilon |
Life Forced | Drain the life force out of a living being and transfer it to yourself. | 25 | Temple Pi |
Moon Form | Become as strong as stone, rooting yourself in place and increasing your resistance to all damages greatly. | 35 | Temple Rho |
Parallel Self | Summon another version of you from an alternate dimension for a duration. | 45 | Temple Sigma |
Particle Beam | Shoot a beam of pure particle energy that deals high amounts of damage to enemies in front of you. | 15 | Temple Omega |
Personal Atmosphere | Create a small area of unlimited oxygen around you for a duration. | 45 | Temple Alpha |
Phased Time | Phase through the normal flow of time and slow down the universe for a duration. | 45 | Buried Temple |
Precognition | Look into the multiverse and visualize the future actions of actors, conversational and otherwise. | 35 | Temple Iota |
Reactive Shield | Envelop yourself in a metastable shell of antimatter that reflects projectiles and increases your resistance to attacks. | 35 | Temple Tau |
Sense Star Stuff | Channel the power to detect all life around you for a duration. | 15 | Temple Chi |
Solar Flare | Emit an intense burst of solar energy that damages enemies and can set them ablaze. | 25 | Temple Theta |
Sunless Space | Shoot a ball of ice as cold as space into an area, freezing any living being caught in the blast for a duration. | 35 | Temple Kappa |
Supernova | Explode with the power of a supernova in an area around you, dealing massive damage. | 45 | Temple Xi |
Void Form | Warp the light around you, becoming nearly invisible for a duration. | 45 | Temple Omicron |
There is no way to tell which ability is the most powerful and useful. It all depends on your own playstyle. But I enjoy these powers the most:
- Anti-Gravity-Field
- Grav Dash
- Life Forced
- Phases Time
- Precognition
- Supernova
- Void Form
In case you want to know what happens with the Starborn Powers in your New Game+ playthrough, we have also the answer.
But be reminded, this is major spoiler territory
Starfield: Starborn Powers In New Game+
After you reached the end and ultimately agreed to your doppelgänger to enter the Unity, New Game+ starts. With that, you will lose a lot of things, but there is still much to gain in return!
In your second playthrough, you keep all your Skills and Powers from the previous run. This means you might come across the same Temple in a different part of the universe.
However, this isn't a waste! You can upgrade each power up to ten times, making each playthrough much easier and turning you into the most powerful being in the galaxy!