Summoners, prepare to revolutionize your approach to the battlefield! The latest midseason patch in Teamfight Tactics introduces over 20 dynamic new items, each poised to reshape the meta.
Teamfight Tactics introduces over 20 new items in a midseason patch, significantly impacting gameplay. Master these powerful additions to craft dominating strategies and outplay your opponents in the ever-evolving clash of the Convergence. Explore each item's unique capabilities to enhance your tactical arsenal and ensure you're not caught off guard. We've listed all the new items for you:
Name | Ability | Category |
Talisman of Ascension | Health: 400, Attack Damage: 20%, Ability Power: 20. After 18 seconds gain 100% max Health and 150% increased damage for the rest of combat. | Artifact |
Corrupt Vampiric Scepter | Attack Speed: 50%. Attacks deal an additional 50% Attack Damage as physical damage and heal the holder for the damage dealt. The holder cannot cast their ability or gain mana. | Artifact |
Fishbones | Attack Damage: 30%, Attack Speed: 30%. Doubles the holder’s attack range and causes each of their attacks to target a random enemy. | Artifact |
Suspicious Trench Coat | Health: 250, Attack Speed: 25%. Once per combat at 50% Health, the holder splits into three copies of themself each with 33% of their max health. [Unique - only 1 per champion] | Artifact |
Horizon Focus | Health: 250, Mana: 15, Armor and Magic Resist: 20. Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage. | Artifact |
Mittens | Attack Speed: 60%. Shrinks the holder, granting them increased movement speed, 20% damage reduction, and immunity to Chill. | Artifact |
Unending Despair | Health: 400, Armor: 40. Whenever a Shield on the holder breaks, 100% of that Shield’s initial value is dealt to the nearest enemy as magic damage. | Artifact |
Rapid Firecannon | Attack Speed: 50%. Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy. | Artifact |
Innervating Locket | Health: 150, Mana: 15. The holder gains 2% of their total Mana whenever they’re hit by an attack. Each cast restores 20% of the holder’s max Health over 3 seconds. | Artifact |
Luden’s Tempest | Attack Damage: 30%, Ability Power: 30. 100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target. | Artifact |
Silvermere Dawn | Attack Damage: 165%, Armor and Magic Resist: 50. Grants immunity to stuns and the holder’s attacks stun the target for 0.8 seconds. The holder’s attack speed is locked at 0.5. | Artifact |
Prowler’s Claw | Attack Damage: 25%, Critical Strike Chance: 25%. After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next two critical attacks deal 60% bonus critical strike damage. | Artifact |
Cursed Blade | Attack Speed: 15%, Magic Resist: 20. Attacks reduce the target’s max Health by 3%. 13 attacks on the same target reduces their star level by 1. | Artifact |
Spectral Cutlass | Attack Damage: 40%, Critical Strike Chance: 20%. Combat start: Teleports the holder to the mirrored hex on the enemy’s side of the board. After 8 seconds, the holder returns to their original location. | Artifact |
Blighting Jewel | Ability Power: 40. Dealing magic damage reduces the target’s Magic Resist by 3. If their Magic Resist is 0, this grants the holder 5 Mana instead. | Artifact |
Wit’s End | Attack Speed: 30%, Magic Resist: 30/ Attacks deal 42-100 (scales with stage) bonus magic damage. Heals the holder for 35% of all magic damage dealt. | Artifact |
Forbidden Idol | Health: 200, Armor and Magic Resist: 25. Shields have 50% of their value converted to max Health instead. | Artifact |
Lich Bane | Ability Power: 30, Mana: 15. The holder’s first attack after each ability cast deals 180-380 (scales with stage) bonus magic damage. | Artifact |
Lightshield Crest | Armor and Magic Resist: 50, Every 3 seconds, Shields the lowest percent Health ally for 50% of the holder’s combined Armor and Magic Resist. On death grants this shield to all allies. | Artifact |
Seeker’s Armguard | Ability Power: 25, Armor and Magic Resist: 25. Takedowns increase the holder’s Armor, Magic Resist, and Ability Power by 10, increased to 15 if they score the kill. | Artifact |
Eternal Flame | Health: 250. While the holder is alive, all enemies are 33% Wounded, and all allies deal 7% more damage. This effect refreshes every 5 seconds. | Support Item |
Knight’s Vow | Health: 50. Combat Start: Grant 200 Health and 12% Omnivamp to the holder and allies within 1 hex in the same row. | Support Item |
Moonstone Renewer | Health: 250. Every 4 seconds, shield the 2 lower percent health allies for 100-400 health (based on Stage) for 4 seconds. | Support Item |
Spite | Health: 250. When this unit dies, all enemies within 2-hexes have their Attack Damage and Ability Power reduced by 40%. Allies in the explosion gain 30% Attack Damage and Ability power instead. | Support Item |
Unstable Treasure Chest | Health: 250. When the holder dies, the 3 closest allies gain a temporary completed item. | Support Item |
These Items should unlock completely new win conditions and many ways to play. The most powerful combinations are still to be discovered! But We won't let you down, here are our favorites currently:
- You can play Bard with Wit's End and Tahm Kench with Forbidden Idol, and you will revive the old Bard-Comp from the beginning of the season!
- Fishbones is definitely crazy on Tristana with a good Duelist comp.
- Suspicious Trench Coat splits your holder into three copies of themselves, which can lead to funny moments with Irelia, Kaisa or Syndra.
We hope you enjoyed the list, and don't forget to let creativity guide you as you explore some very strong or amusing team compositions in TFT.