LoL Patch 14.11 is here! And there are quite a lot of adjustments to the meta after Riot made multiple item and system changes to the game. Let's check out the complete patch notes.
LoL Patch 14.11 is finally here, one day later than usual. But unlike the insanely expensive new Faker/Ahri bundle, it does actually contain some great work from Riot.
You can find the complete patch notes for 14.11 below.
LoL Patch 14.11: Champion Buffs & Nerfs
Champion Nerfs
Camille, Hwei, Irelia, Jinx, Mordekaiser, Taliyah, Samira and Karthus have all been nerfed (finally). Here are the exact numbers:
Camille
Q – Precision Protocol
- Move Speed: 30/35/40/45/50% ⇒ 25/30/35/40/45%
R – The Hextech Ultimatum
- On-Hit Base Damage: 20/30/40 ⇒ 5/10/15
Hwei
Q – Subject: Disaster
- Devastating Fire (QQ)
- Health Ratio: 4/5/6/7/8% ⇒ 3/4/5/6/7%
- Molten Fissure (QE)
- Damage per second: 20/40/60/80/100 (+25% AP) ⇒ 20/40/60/80/100 (+20% AP)
Irelia
Base Stats
- Health Growth: 124 ⇒ 115
Jinx
Base Stats
- AD Growth: 3.15 ⇒ 2.9
Karthus
Q – Lay Waste
- Magic Damage: 45/65/85/105/125 (+35% AP) ⇒ 43/62/81/100/119 (+35% AP)
Mordekaiser
Passive – Darkness Rise
- Damage per second: 5-15.2 (based on level) + 30% AP + 1-5% target max HP (based on level) ⇒ 5 + 30% AP + 1-5% target max HP (based on level)
- Monster Damage Cap: 28-164 ⇒ 40-200
Q – Obliterate
- Base Damage: 75/95/115/135/155 (+70% AP) ⇒ 80/110/140/170/200 (+70% AP)
- Damage Per Level: 5-139 (1-18) ⇒ 0-45 (9-18)
Taliyah
Q – Threaded Volley
- Damage: 60-132 (+50% AP) ⇒ 56-130 (+50% AP)
Samira
Base Stats
- AD Growth: 3.3 ⇒ 3
W – Blade Whirl
- Damage: 20/35/50/65/80 (+80% Bonus AD) ⇒ 20/35/50/65/80 (+60% Bonus AD)
R – Inferno Trigger
- Damage: 5/15/25 (+50% total AD) ⇒ 5/15/25 (45% Total AD)
Champion Buffs
A few struggling champions, Draven, Gangplank, Gnar, Kha'Zix, Lulu, Master-Yi, Corki, Nami, Nasus, Pantheon, Singed, and Smolder, have all been buffed. Very generous of Riot.
Draven
Passive – League of Draven
- Base Gold: 10 ⇒ 25
- Stacks Lost on Death: 75% ⇒ 50%
Q – Spinning Axe
- Base Damage: 45/50/55/60/65 ⇒ 40/45/50/55/60
Gangplank
Base Stats
- Base Health: 600 ⇒ 630
- Armor Growth: 4.2 ⇒ 4.7
Gnar
Base Stats
- AD Growth: 3 ⇒ 3.2
Q – Boomerang Throw
- AD Ratio: 115% ⇒ 125%
Kha'Zix
Q – Taste Their Fear
- Base Damage: 70/95/120/145/170 (+110% Bonus AD) ⇒ 80/105/130/155/180 (+110% Bonus AD)
Lulu
R – Wild Growth
- Knock-Up Duration: 0.75 seconds ⇒ 1 second
- Cooldown: 120/100/80 seconds ⇒ 100/90/80 seconds
Master Yi
Base Stats
- Health Growth: 100 ⇒ 105
- AD Growth: 2.2 ⇒ 2.5
- Armor Growth: 4.2 ⇒ 4.7
- Attack Speed Growth: 2% ⇒ 2.5%
Corki
Q - Phosphorus Bomb
- Damage: 70/110/150/190/230 ⇒ 70/115/160/205/250
E - Gatling Gun
- Bonus AD Ratio: 200% ⇒ 250%
R - Missile Barrage
- Bonus AD Ratio: 70% ⇒ 80%
Nami
Base Stats
- Base AD: 51 ⇒ 54
W – Ebb and Flow
- Mana Cost: 70/80/90/100/100 ⇒ 70/75/80/85/90
R – Tidal Wave
- Slow: 50/60/70% ⇒ 70%
Nasus
Base Stats
- AD Growth: 3.5 ⇒ 4
E – Spirit Fire
- Armor Shred: 25/30/35/40/45% ⇒ 30/35/40/45/50%
- Mana Cost: 70/85/100/115/130 ⇒ 60/70/80/90/100
Pantheon
Q - Comet Spear
- 70/100/130/160/190 (+115% bonus AD) (+50% AP Ratio)
W - Shield Vault
- Physical Damage: 60/100/140/180/220 (+100% AP) ⇒ 5/5.5/6/6.5/7% max HP (+1% per 250 bonus HP) (+1.5% per 100 AP)
- Min damage against Monsters and Minions: 50
- Max damage against Monsters and Minions: 200
E - Aegis Assault
- Now also grants 5-30 (depending on level) (+2.5% bonus HP) Armor and Magic Resist for 4 seconds after the spell finishes
R - Grand Starfall
- The spear hit will gain the bonus AP addition noted above in the change and will have its tooltip adjusted
Singed
Q – Poison Trail
- Total Magic Damage: 40/60/80/100/120 (+80% AP) ⇒ 40/60/80/100/120 (+85% AP)
R – Insanity Potion
- Cooldown: 120/110/100 seconds ⇒ 100 seconds
Smolder
Base Stats
- Base AD: 57 ⇒ 60
- Base Health: 575 ⇒ 605
- Base Health Regeneration: 3 ⇒ 4.5
Passive – Dragon Practice
- Super Scorcher Breath: 40-52% (based on critical strike chance) ⇒ 40%-70% (based on critical strike chance)
Q – Super Scorcher Breath
- Mana Cost: 23/26/29/32/35 ⇒ 25
- Critical Strike scaling: 0-50% (based on critical strike chance) ⇒ 0-75% (based on critical strike chance)
Champion Adjustments
Riot Phroxzon outlined that Marksmen seem to be in a decent spot with some good snowballing potential after the 14.10 mid-season update. He also added that with changes to gold and experience, they can now keep up with solo laners as well, so we aren't going to see too many adjustments there yet. But we do have quite a few cool changes:
Caitlyn
Base Stats
- Attack Speed Ratio: 0.568 ⇒ 0.594
W – Yordle Snap Trap
- Headshot Bonus AD Ratio: 40/50/60/70/80% ⇒ 40%
R – Ace in the Hole
- Bonus AD Ratio: 170% ⇒ 150%
K'Sante
Q – Ntofo Strikes
- Mana Cost: 28/26/24/22/20 ⇒ 20
W – Path Maker
- Damage Reduction: 40-65% based on level ⇒ 30%
- Maximum Hold Duration: 1.5 seconds ⇒ 1 second
- All Out Damage Reduction: 57.35-75% based on level ⇒ 60%
R – All Out
- Healing: 1015/20% ⇒ 15/20/25%
Ornn
Passive – Living Forge
- Ornn can now upgrade all (minus a few exceptions like Mejai's Soulstealer, Archangel's Staff, and similar items) Legendary items to Masterwork items.
- Masterwork Items gain extra stats based on the stats the original Legendary item provides. (If an item gives AD and HP, the upgrade will give you more AD and HP, etc.)
With these changes, every item can now be upgraded. The first item in someone's inventory will be the one to be upgraded by Ornn. Unfortunately, with this, Riot will get rid of unique Ornn item names, and now it will just say "Masterwork" behind the item when upgraded.
LoL Patch 14.11: System Buffs & Nerfs
System Nerfs
Infinity Edge seems to be the only Marksmen item that's a bit too good right now. That's why Riot is going to nerf it just a bit so it's at the same level as all the other items in this category.
- Infinity Edge
- Bonus Crit Damage: 50% ⇒ 40%
- Blackfire Torch
- Burn Damage: 60 (+12% AP) ⇒ 45 (+9% AP)
- Faded Ashes
- AP: 40 ⇒ 30
- Burn Damage: 21 ⇒ 15
- Knight's Vow
- Health: 300 ⇒ 200Ability Haste: 15 ⇒ 10
- Zeal
- Critical Strike Chance: 20% ⇒ 15%
System Buffs
Here are all the system buffs and nerfs that were just released with 14.11:
- Absorb Life
- Heal: 2-17 ⇒ 2-20
- Cut Down
- Health Threshold: 60% ⇒ 50%
- Immortal Shieldbow
- Shield: 320-530 (11-18) ⇒ 320-720 (8-18)
- Statikk Shiv
- Recipe: Scout's Slingshot + Hearthbound Axe + 700 Gold = 2900 Gold ⇒ Scout's Slingshot + Rectrix + 700 Gold = 2800 Gold
- Attack Damage: 50 ⇒ 55
- Attack Speed: 40% ⇒ 45%
- NEW: Grants 7% Move Speed
- Minion Damage: 90 ⇒ 120
- Essence Reaver
- Gold Cost: 3200 ⇒ 3100
System Adjustments
Here are the system adjustments:
- Serrated Dirk
- Maximum Serrated Dirks in inventory: 6 ⇒ 1
- Celestial Opposition
- Passive no longer triggers off of Knight's Vow Damage
- Lane Swapping
- Fortification damage reduction: 50% >>> 75%
Arena Balance Changes In LoL Patch 14.11
The Arena is getting a crazy amount of changes:
Champion Buffs
- Ekko
- Health Growth: 99 ⇒ 121
- Q Outgoing Damage: 70-130 (+30% AP) ⇒ 90-150 (+30% AP)
- W Cooldown: 22/20/18/16/14 ⇒ 14/13/12/11/10
- Fizz
- Health Growth: 106 ⇒ 125
- W Active Magic Damage: 50/70/90/110/130 (+40% AP) ⇒ 70/90/110/130/150 (+40% AP)
- E Cooldown: 16/14/12/10/8 ⇒ 13/11.75/10.5/9.25/8
- E Slow: 40/45/50/55/60% ⇒ 50/55/60/65/70%
- R Cooldown: 100/85/70 ⇒ 50
- Leblanc
- Health Growth: 121 ⇒ 130
- W Cooldown: 16/14/12/10/8 ⇒ 12/11/10/9/8
- W Magic Damage: 75/115/155/195/235 (+70% AP) ⇒ 75/115/155/195/235 (+80% AP)
- Q Magic Damage: 75/100/125/150/175 (+45% AP) ⇒ 85/110/135/160/185 (+45% AP)
- Corki
- W 23/22/21/20/19/ ⇒ 20/18/16/14/12
- E Cooldown: 20s ⇒ 12s
- Viktor
- E Magic Damage: 70/110/150/190/230 (+40% AP) ⇒ 80/120/160/200/240 (+50% AP)
- E Cooldown: 13/12/11/10/9 ⇒ 12/11/10/9/8
- R Initial Burst Magic Damage: 75/125/175 (+50% AP) ⇒ 100/175/250 (+50% AP)
- Ziggs
- P Magic Damage: 20-160 (based on level) (+65% AP) ⇒ 20-160 (based on level) (+75% AP)
- Q Magic Damage: 125/175/225/275/325 (+75% AP) ⇒ 125/175/225/275/325 (+80% AP)
- W Cooldown: 12/11/10/9/8 ⇒ 10/9.5/9/8.5/8
- R Cooldown: 120/95/70 ⇒ 30
- Akshan
- Q Bonus Decaying Movement Speed: 20% ⇒ 40%
- E Cooldown: 18/16.5/15/13.5/12 ⇒ 15/14/13/12/11
- R Cooldown: 100/85/70 ⇒ 40
Champion Nerfs
- Darius
- Q Missing Heal Per Champ Hit: 15% ⇒ 10%
- Q Physical Damage: 50/80/110/140/170 (+100/110/120/130/140% AD) ⇒ 50/80/110/140/170 (+80/90/100/110/120% AD)
- Q Cooldown: 9/8/7/6/5 ⇒ 10/9/8/7/6
- W Cooldown: 5s ⇒ 7s
- Vi
- E Physical Damage: 0/15/30/45/60 (+120% AD) ⇒ 0/15/30/45/60 (+100% AD)
- R Physical Damage: 150/275/400 (+90% bonus AD) ⇒ 150/200/250 (+70% bonus AD)
- Kayn
- P Darkin Heal: 25% (+0.5% per 100 bonus health) post-mitigation damage ⇒ 15% (+0.5% per 100 bonus health) post-mitigation damage
- R Darkin Heal: 75% of R damage ⇒ 50%
- Gragas
- P Maximum Health Heal: 6.5% ⇒ 3.5%
- Garen
- W Damage Reduction Percent: 30% ⇒ 20%
- W Damage Reduction Duration: 4s ⇒ 3s
- E AD Ratio Per Spin: 36/37/38/39/40% AD ⇒ 33/34/35/36/37% AD
- Trundle
- Q Damage: 10-90 (+115-155% AD) ⇒ 10-90 (+105-145% AD)
- R Total Magic Damage: 20/25/30% of the target's maximum health ⇒ 10/15/20%
- Briar
- P Increased Healing: 0-40% (based on missing health) ⇒ 0-35% (based on missing health)
- Q Resistances Reduction: 10/12.5/15/17.5/20% ⇒ 8/10/12/14/16%
- W Healing: 36/39/42/45/48% of damage dealt ⇒ 24/28/32/36/40% of damage dealt
- W Bonus Attack Speed: 60/70/80/90/100% ⇒ 50/60/70/80/90%
- Vladimir
- 1Q Cooldown: 9/7.9/6.8/5.7/4.6 ⇒ 10/9/8/7/6
- Q Heal: 20/25/30/35/40 (+35% AP) ⇒ 20/25/30/35/40 (+20% AP)
- Aatrox
- E Healing: 20/23/26/29/32% of post mitigation damage dealt ⇒ 18/19.5/21/22.5/24%
- E Healing Increase During R: 24/29/34/39/44% ⇒ 20/24/28/32/36%
- R Increased Healing: 30/45/60% ⇒ 25/35/45%
Many fighters are on the nerf list, since this is one of the best roles for a game mode like Arena.
ARAM Balance Changes In LoL Patch 14.11
Along with Arena and Summoner's Rift, Riot is also going to have some adjustments for ARAM champions. The team will remove and change some of the buff and nerf modifiers on champions where it doesn't make as much sense anymore.
Champion Buffs
- Corki: Ability Haste: 10 ⇒ 20
- Ezreal: Damage Dealt: 95% ⇒ 100%
- Yasuo: Total Attack Speed: +2.5%
- Yone: Total Attack Speed: +2.5%
- Miss Fortune: Damage Taken: 115% ⇒ 110%
Champion Nerfs
- Shen: Damage Dealt: 100% ⇒ 95%
- Veigar: E Cooldown: 20/18.5/17/15.5/14 ⇒ 23/21.5/20/18.5/17
- Akshan: W Scoundrel Duration: 25s ⇒ 10s
- Morgana: Damage Taken: 105% ⇒ 110%
- Nautilus: Damage Taken: 105% ⇒ 110%
- Hwei: Ability Haste: 10 ⇒ 0
- Skarner: Damage Taken: 100% ⇒ 105%
League of Legends: New Cosmetics
Riot is also going to bring back the Infernal skin line in 2024. Three skins have been added and will be released with the patch. This is a smaller and filler skin line, with most fans waiting for the T1 skins, as well as the Hall of Fame Faker skin to be released.
- Infernal Ashe
- Infernal Karma
- Infernal Olaf
These skins are all Epic skins and cost 1350 RP. The skins were available on May 31, 2024 when the League of Legends patch dropped.