LoL Patch 14.6 is here and the patch is pretty awesome with some much needed Senna nerfs, as well as a change for Smolder who has been tearing up Summoner's Rift.
League of Legends Patch 14.6 is going to be an interesting patch, with a new in-game event, another mythic variant skin no one asked for and more than enough item changes to keep everyone happy... or ruin their day.
Of course, we also cannot oversee the cool new cosmetics from High Noon. But other than cosmetics, what else has Riot included for the community in this patch?
League of Legends Patch 14.6 Patch Notes: Item And System Changes
Riot is going to be adjusting some items and one part of the build that they're looking to is lethality, which has become overtuned. ADCs have stopped building regular crit items and have opted into buying lethality instead, thanks to the early power the component items give them.
Item Nerfs
Spectre's Cowl
- Rejuvenation Bead added to recipe
- Health reduced from 250 to 200
- Health regen reduced from 150% to 100%
- Health regen duration is now flat, instead of based on damage taken
Brutalizer
- Lethality reduced from 8 to 5
Tunneler
- Cost increased from 1100 to 1150
Serrated Dirk
- Lethality Unchanged
- AD reduced from 25 to 20
Kircheis Shard
- Energize damage reduced from 60 to 50
Hextech Alternator
- AP reduced from 50 to 45
Haunting Guise
- AP reduced from 35 to 30
Fiendish Codex
- AP reduced from 35 to 25
Caufield's Warhammer
- AD reduced from 25 to 20
Bami's Cinder
- Base Damage from 12 to 13
- Health ratio reduced from 1% bonus HP to 0.5%
Item Buffs
Verdant Barrier
- Cost reduced from 1800 to 1700
Navori Quickblades
- Pickaxe replaced by BF Sword in recipe, cost unchanged
- AD increased from 60 to 65
Lord Dominik's Regards
- Armor Penetration increased from 30% to 35%
Mortal Reminder
- Armor Penetration increased from 30% to 35%
Infinity Edge
- Bonus Crit Damage increased from 40% to 50%
Item And System Adjustments
Steel Sigil
- Second cloth armor added to recipe
Hearthbound Axe
- Cost reduced from 1200 to 1150
- AD reduced from 20 to 15
Glacial Buckler
- Cost increased from 900 to 950
- Glowing Mote added to recipe
World Atlas
- Upgrade threshold reduced from 500 gold to 400
- Gold from damage reduced from 28/30 to 20/22
- Gold from minions reduced from 20 to 15
Runic Compass
- Upgrade threshold reduced from 1000 gold to 800
- Gold from damage reduced from 32/34 to 22/24
- Gold from minions reduced from 28 to 20
Voidgrubs
- Voidgrub Shield on Death >>> Voidgrub Heal on Death
League of Legends Patch 14.6: Champion Changes
Champion Buffs
Top farming tanks are getting some love from Riot in this League of Legends patch, with champions like Ornn and Shen getting buffs. Even after buffs to their key items, these champions feel a bit weak, which is why Riot is going to be buffing the champs themselves now.
Diana (Jungle)
Base Stats
- Attack Speed Ratio: 0.625 ⇒ 0.694
- Attack Speed Growth: 2.25% ⇒ 2%
P - Moonsilder Blade
- Bonus Attack Speed: 15-39.96% (scaling every 3 levels) ⇒ 15-35% (scaling linearly) (Note: Added scaling past level 18 for alternate game modes.)
- Empowered Bonus Attack Speed: tripled for 3 seconds ⇒ tripled for 5 seconds (Note: this tooltip is bugged and will not reflect the change until the next patch.)
Diana isn't the only champion getting buffed though. There are more champions Riot is going to give some love to in LoL Patch 14.6:
Cho'Gath
W - Feral Scream
- Cooldown: 13/12/11/10/9 ⇒ 11/10.5/10/9.5/9 seconds
E - Vorpal Spikes
- Damage per Spike: 22/34/46/58/70 (+3% (+0.5% per Feast stack) of target's maximum health) ⇒ 22/37/52/67/82 (+3% (+0.5% per Feast stack) of target's maximum health)
Ornn
E - Searing Charge
- Cooldown: 16/15/14/13/12 ⇒ 14/13.5/13/12.5/12 seconds
Shen
P - Ki Barrier
- Cooldown Refund: 4/4.5/5/5.5/6/6.5/7/7.5 (levels 1/6/9/12/14/16/17/18) ⇒ 4-7.5 (linear level scaling) (Note: This is a buff from levels 2-17 and is most pronounced at levels 8-16.)
Sion
These buffs are meant to help him with his AD/hybrid builds. The balance team is hoping that Sion will feel like a scaling tank with these adjustments to his kit.
Q - Decimating Smash
- Minimum Damage: 40/60/80/100/120 (+45/52.5/60/67.5/75% total AD) ⇒ 40/60/80/100/120 (+40/50/60/70/80% total AD)
- Maximum Damage: 90/155/220/285/350 (+135/157.5/180/202.5/225% Total AD) ⇒ 90/155/220/285/350 (+120/150/180/210/240% Total AD)
W - Soul Furnace
- Shield: 60/85/110/135/160 (+8/9/10/11/12% maximum health) ⇒ 60/75/90/105/120 (+8/10/12/14/16% maximum health)
Tryndamere
Base Stats
- Attack Speed Growth: 2.9% ⇒ 3.4%
Champion Nerfs
Smolder, Karma and Senna have been some of the most obnoxious picks in solo queue and pro play, hence why Riot is going to nerf them along with some other champions.
Karma
Karma is too good in lane currently, which is why Riot is looking to nerf her laning. With the changes in place to her mana, Riot hopes that players will choose her as a support rather than a mid laner. With Malignance also a key item on her, Riot have decided to make some adjustments to her ultimate.
Base Stats
- Mana Growth: 50 ⇒ 40
- Mana Regeneration Growth: 0.5 ⇒ 0.8
P - Gathering Fire
- Cooldown Refund: 5 seconds ⇒ 4 seconds
Q - Inner Flame
- Mana Cost: 45 ⇒ 40/50/60/70/80
R - Mantra
- Cooldown: 40/37/34/31 ⇒ 40/38/36/34 seconds
- R+E Defiance Bonus Shield: 25/75/125/175 (+45% AP) ⇒ 50/90/130/170 (+45% AP)
Alongside Karma these champions will also be getting nerfed:
Briar
Q - Head Rush
- Ward Watch: Q can now jump to wards.
W1 - Blood Frenzy
- Bonus Attack Speed: 55/70/85/100/115% ⇒ 54/68/82/96/110%
W2 - Snack Attack
- Healing Based on Damage Dealt: 25/30/35/40/45% ⇒ 24/28/32/36/40%
R - Certain Death
- Damage: 150/300/450 (+50% bonus AD) (+120% AP) ⇒ 150/250/350 (+50% bonus AD) (+120% AP)
Gragas (Top)
Base Stats
- Base Health: 670 ⇒ 640
Q - Barrel Roll
- Mana Cost: 80/75/70/65/60 ⇒ 80 at all ranks
Senna (ADC)
P - Absolution
- Mist Wraith Spawn Rate on Minion Kill: 8.333% ⇒ 2.8%
Smolder
While the Riot team doesn't think that there are any inherent issues with Smolder, he is currently too strong, which is why the balance team has decided to hit some of the more frustrating aspects of his kit, like his W with these nerfs.
Q - Super Scorcher Breath
- Execute Threshold: 2% (+0.025 % per stack) ⇒ 6.5% (Note: This started at 7.625% at 225 stacks.)
- Execute Conditions: Smolder only checks to execute units after Smolder's damage, meaning it will no longer execute off of allies' damage.
W - Achooo!
- Missile Radius: 125 ⇒ 115
E - Flap, Flap, Flap
- Movement Speed: 100% ⇒ 75%
Volibear
Q - Thundering Smash
- Bonus Movement Speed: 12/17/22/27/32% ⇒ 12/16/20/24/28% (Note: This is doubled when moving towards visible enemy champions.)
R - Stormbringer
- Cooldown: 130/115/100 ⇒ 140/120/100 seconds
Champion Adjustments
Riot is looking to make Galio more fun with the adjustments planned for 14.6. Currently, players are opting for damage heavy, but also very squishy builds, which can be fun but isn't what he is intended to do, so some changes are in order.
Galio
P - Colossal Smash
- Magic Damage: 15-200 (based on level) (+100% AD) (+50% AP) (+60% bonus magic resistance) ⇒ 15-115 (based on level) (+100% AD) (+40% AP) (+60% bonus magic resistance)
- [NEW[ Hitting enemy champions or Epic monsters with abilities reduces this cooldown by 3 seconds, once per cast.
- [NEW] Colossal Smash now triggers spell effects.
- [NEW] Galio now gains 40% attack speed while his passive is available.
- [REMOVED] Colossal Smash is no longer affected by Ability Haste.
Q - Winds of War
- Magic Damage: 70/105/140/175/210 (+75% AP) ⇒ 70/105/140/175/210 (+70% AP)
- Cooldown: 12/11/10/9/8 ⇒ 12/10.75/9.5/8.25/7 seconds
W - Shield of Durand
- Magic Damage Reduction: 25/30/35/40/45% (+5% per 100 AP) (+12% per 100 bonus magic resistance) ⇒ 20/25/30/35/40% (+4% per 100 AP) (+8% per 100 bonus magic resistance) (+ 1% per 100 bonus health)
- Minimum Magic Damage: 20/35/50/65/80 (+30% AP) ⇒ 20/30/40/50/60 (+30% AP)
E - Justice Punch
- Magic Damage: 90/130/170/210/250 (+90% AP) ⇒ 75/115/155/195/235 (+90% AP)
- Reduced Damage to Non-Champions: 50% ⇒ 20%
Kayn
Q - Reaping Slash
- Darkin - Damage per Hit: 65% Total AD + 5 (+3.5% bonus AD)% target's maximum health ⇒ 65% Total AD + 6 (+3.5% bonus AD)% target's maximum health
- [NEW] Reaping Slash's animation now locks Kayn out of using item actives.
R - Umbral Trespass
- Damage: 150/250/350 (+175% Bonus AD) ⇒ 150/250/350 (+150% Bonus AD) (Note: This does not affect Darkin form ultimate damage.)
Rek'Sai
Another patch and once again, Rek'Sai is on our list for some changes. This time around, Riot will be fixing a bug on her W, as well as make some quality of life changes to her ultimate.
W - Burrow
- Bugfix: Attacks should now always damage and knock up the primary target when right-clicking, even with enhanced range via Milio or Rapid Firecannon. This was also partially fixed in a micropatch during 14.5.
R - Void Rush
- QoL Update: R can now be queued up from outside of cast range, prompting Rek'Sai to walk into range to cast the spell
- Bugfix: Fixed a bug where if Rek'Sai was stunned on the very next frame after casting R, it would fail
High Noon Event In LoL Patch 14.6
This League of Legends patch is also going to feature another in-client event. The event will be centered around the High Noon skins which are also going to release in this League of Legends patch. There will be a prestige skin to earn, as well as a $200 mythic variant... but let's not talk about that.
High Noon has become one of the most popular skin lines with also a huge cast of champions, so it'll be cool to see how this event differentiates itself from previous High Noon events in League of Legends.
Upcoming Rotating Game Mode For High Noon Event
We are also going to be getting a rotating game mode for the High Noon event. While URF has been fun, it's time we move on and play something a little more serious... like One For All!
Finally, there can be 20 Shaco's on Summoner's Rift at once again.
Ranked LP Changes
Ranked is also getting a slight change this patch, with Riot making changes to how much LP players can earn for lower MMR queues. So now Riot is lowering the demotion LP from 75 to 50 to make sure that demotions are more meaningful. This should also stop players from having negative LP gains.
- Demotion LP adjusted from 75 LP to 50 LP
Upcoming ARAM Changes
Ziggs and Janna are on the nerf list for ARAM in this League of Legends patch. Both are a bit too strong and annoying on the single lane mode, so Riot is scaling back their power a little.
ARAM Adjustments
- Janna:
- Q - Howling Gale Cooldown: 14s >>> 18s
- Ziggs:
- P - Short Fuse Turret Damage: 250% >>> 150%
- W - Satchel Charge Turret Execute Threshold: 25-35% >>> 12.5-22.5%
ARAM Buffs
- Alistar: Damage Taken: 110% ⇒ 105%
- Diana: Damage Taken: 100% ⇒ 95%
- Lillia: Damage Dealt: 90% ⇒ 95%
- Ornn: Damage Taken: 110% ⇒ 105%
- Twisted Fate: Damage Dealt: 95% ⇒ 100%
Mythic Shop Rotation in Patch 14.6
This League of Legends patch is also going to have a mythic shop rotation with some new prestige skins getting added, as well as the new mythic skin line – Crystalis Indomitus.
- Prestige PsyOps Ezreal - 150 ME
- Prestige Winterblessed Warwick - 125 ME
- Prestige Dragonmancer Volibear - 150 ME
- Prestige Space Groove Nami - 150 ME
- Dark Star Cho’Gath - 100 ME
- Hextech Renekton - 100 ME
- Crystalis Indomitus Kha’Zix - 100 ME
New Skins In League of Legends Patch 14.6
As already mentioned, High Noon is coming back in LoL Patch 14.6. This time around, four champions are getting skins, with Evelynn also receiving an event prestige while Yone is showing off his popularity once again by receiving his second legendary skin as well as a mythic variant. Yone mains going broke with this patch, eh?
- High Noon Rell
- High Noon Gragas
- High Noon Yone (Legendary)
- High Noon Evelynn
- High Noon Evelynn Prestige Edition (Event Tokens)
The Evelynn prestige is going to be available for 2,000 Tokens in the event shop. The other skins, other than Yone will be 1350 RP for purchase.
The patch is set to release on March 20, 2024. Time just flies, eh? We are already in Patch 14.6, with LoL Patch 14.10 is going to be the kickoff for the second ranked split of the year. We're already over halfway through the first ranked split. Crazy, eh?