Overwatch 2 will launch in less than a week, so it's a good time to take a look at how the heroes will change in Overwatch 2.
Overwatch 2 is waiting in the wings. Not only will we get three entirely new characters, but also some major reworks for existing heroes. Characters like Bastion, Orisa or Doomfist will get huge changes, whch will make the gameplay feel very different from what we are used to. Scroll down, and have a look at every hero change for Overwatch 2.
All Hero Changes In Overwatch 2
Ana
Ability
Change
Sleep Dart
cooldown increased from 12 to 15 seconds
Ashe
Ability
Change
B.O.B. (Ultimate Ability)
health reduced from 1,200 to 1,000 HP
Baptiste
Ability
Change
Biotic Launcher
minimum falloff range reduced from 25 to 20 meters
Regenerative Burst
ally healing increased from 75 to 100 HP
Bastion
General:
Cute new hat :)
Removed: Tank-Mode, Self-Repair
New ability: A-36 Tactical Grenade, Artillery Strike (New Ultimate): fire up to 3 long range artillery shells
Ability
Change
Sentry Form
35% reduced movement speed
6-second duration and 12-second cooldown
infinite ammo
damage reduced from 15 to 12
Recon Form
weapon damage increased from 20 to 25
fire rate reduced from 8 to 5 shots per second
weapon spread removed
ammo reduced from 35 to 25
A-36 Tactical Grenade (NEW)
can bounce off walls but sticks to players or the ground
dealing up to 130 damage
Brigitte
Ability
Change
Shield Bash
cooldown reduced to 5s
no longer stuns enemies
deals 50 damage instead of 5
double knockback
distance increades to 12m
Cassidy
General:
Removed: Flashbang
New Ability: Magnetic Grenade
Ability
Change
Peacekeeper
fire rate increased by around 7.5%
Magnetic Grenade (NEW)
deals 131 damage
Deadeye
40% damage reduction while channeling the ultimate
130 damage-per-second for the first 2 seconds and then 260 damage-per-second
duration increased from 6 to 7 seconds
D.Va
General:
Base Health increased from 300 to 450
Base Armor reduced from 300 to 200
Ability
Change
Fusion Cannons
primary fire movement penalty reduced from 50% to 40%
weapon spread reduced from 4 to 3.5
Doomfist
General:
Health increases to 450
New ability: Power block
Moved from Damage to Tank role
Ability
Change
Hand canon
ammo recovery increased to 0.4s
damage reduced from 6 to 5 per pellet
Rocket punch
max. charge time reduced to 1s
impact damage reduced to 15-30
wall slam damage reduced to 20-40
impacting a target now causes a secondary larger cone area check to grab extra targets to potentially knock them back as well
Seismic Slam (NEW)
is now ability 1
launches Doomfist into the air in the direction the player is aiming
dealing 50 damage and slowing enemy movement speed by 30%
no longer pulls in enemies
can be canceled
Meteor strike
reduces movement speed by 50% for all enemies hit
outer ring damage reduced to 100-15
activation time reduced to 5s
Echo
Ability
Change
Focusing Beam
damage-per-second reduced from 200 to 175
Duplicate
copies the target’s combined health value including health, armor, and shields
Malena is a game design student and writer at EarlyGame. Her life-long passion for videogames inspired her to make a living out of it. Through her studies in Game Design, she now plays an active role within the gaming industry....