The Overwatch 2 Season 4 patch notes are here as the new season has finally started. The new patch that came with this update brought a lot of new things to the game, including a brand-new hero, several changes to competitive play and multiple hero changes. Here are the latest Overwatch 2 patch notes.
Overwatch 2 Season 4 has started and brought a lot of new things to the game. Not only has the new supporter Lifeweaver joined the hero roster, but there are also a lot of changes for competitive play, bigger hero reworks, and a big list of bug fixes. The fresh start of a new season is always a highlight in Overwatch 2, Blizzard is releasing new content, there is a new Mythic Skin, a brand-new battle pass and rewards to collect.
In recent trailers for this season, we already got hyped up about the many things that season 4 will bring to Overwatch 2. Now that the new season is finally here, we can't wait to tell you about everything new! Here are the new patch notes.
Overwatch 2 Season 4: Release Date, New Support Hero & Reworks
Overwatch 2 Season 4 Patch Notes – April 11
The latest patch in Overwatch 2 came with the update to season 4. There is lots of new things awaiting us, here is a short summary of what the patch notes include:
- New Hero Lifeweaver
- Competitive Updates
- Hero Balancing changes
- Map Updates
- Workshop Updates
- Bug Fixes
New Overwatch 2 Hero Lifeweaver
Lifeweaver is the support hero that has joined the Overwatch roster with season 4. He is a scientist, artist, and activist: Overwatch 2’s latest hero entwines the beauty of nature with the practicality of science. He dreams of healing the world. Sounds beautiful right? Lifeweaver doesn't only look stunning and has a great character design, but his gameplay is really unique and special too.
Lifeweaver's Kit
Healing Blossom | Hold to charge a healing burst. Release to heal a targeted ally. |
Thorn Volley | Rapidly fire a spread of projectiles. |
Petal Platform | Throw a platform that springs upwards when stepped on. |
Rejuvenating Dash | Dash toward your traveling direction and lightly heal yourself. |
Life Grip | Pull an ally to your location, protecting them as they travel. |
Tree of Life (Ultimate) | Place a tree that instantly heals allies upon sprouting and continues healing periodically as it lives. |
Parting Gift (Passive) | On death, drop a gift that heals the first enemy or ally to pick it up. |
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General Updates
Accessibility
- Added a setting to select custom colors for health, armor, shields, and overhealth in health bars.
- Improved preview feature for custom color settings with different preview backgrounds.
Stranded Spawn System
- Spawn rooms that shut down due to capturing or losing an objective will now remain partially active for 7 seconds. While you still can't change heroes in these spawn rooms, other new features have been activated. In these “stranded spawns,” the doors remain locked to the opposing team, the healing field remains active, and you can now use the Interact key to instantly teleport to the new active spawn room.
Matchmaking
- Backfilling players in Unranked modes will now prioritize finding players closer to the skill level of the other players in the match.
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Competitive Updates
Top 500 Leaderboard Eligibility
- Players will now be required to win 25 Competitive matches before being eligible to enter the Top 500 leaderboard for a specific role, queue, or region.
Competitive Leaver Penalty Changes
- The start of a new Competitive season no longer fully resets the severity of these suspensions and bans.
- Matches left in Competitive Play will have a more negative effect on a player’s Skill Tier and Division after a 5-win Competitive Update.
Competitive Point Reward Changes
- The number of Competitive Points (CP) rewarded for a win in Competitive Play has been changed from 15 to 25.
- The number of Competitive Points earned from seasonal challenges based on your final seasonal rank has also been updated.
- Games played after your last Competitive Update during a season will still count towards your final seasonal rank.
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Comp Points At Season End
The competitive point reward for ending the season with these ranks has been increased. Ending the season with a specific rank will now give you almost double the amount of competitive points than before.
These are the new rewards:
Competitive Rank | Competitive Point Reward | Previously |
Bronze | 300 | 65 |
Silver | 450 | 125 |
Gold | 600 | 250 |
Platinum | 800 | 500 |
Diamond | 1000 | 750 |
Masters | 1200 | 1250 |
Grand Masters | 1500 | 1750 |
Competitive Match Rank
- The initial loading screen that shows all the participants of Competitive matches will now show an icon at the top of the screen representing the average Skill Tier and Division of all players in that match.
Seasonal Rank Decay Removed
- A player’s Competitive Play rank will no longer be reduced at the beginning of a season.
Competitive Skill Update and Progression
- Both the Competitive progress and Competitive update screens will now include information about a player’s losses and ties as well as their wins.
- The Competitive Update screen will now provide players with an indication of their current percentage progress within a skill division.
Hero Changes
Besides a huge rework for Brigitte, there are also some interesting balancing changes coming for Mercy, Moira, Reinhardt, and more.
Reinhardt
- Armor health reduced from 300 to 250
- Base health increased from 175 to 200
Sigma
- Accretion impact damage reduced from 60 to 40 (80 damage total with explosion)
- Knockdown duration increased from 0.8 to 1.1 seconds
Cassidy
- Base health reduced from 225 to 200
- Magnetic Grenade damage reduced from 131 to 120
Sombra
- EMP can now disable Blizzard
Ana
- Sleep Dart maximum duration on Tank heroes reduced 30%, from 5 to 3.5 seconds
Mercy
In the last update, Mercy received an increased healing multiplier for allies with critical health. However, since this buff received negative feedback from players who claimed that Mercy's healing was too powerful and would make her allies indestructible, Blizzard decided to reverse this decision with the latest patch.
Caduceus Staff
- Healing-per-second increased from 45 to 55
- Healing is no longer increased for allies under half health
Guardian Angel
- Cooldown reduced from 2.5 to 1.5 seconds
- Jump and Crouch cancel active ability state duration increased from 1.0 to 1.5 seconds
- The Jump and Crouch cancel active ability state can no longer be manually interrupted to begin the cooldown early
Valkyrie
- Support role passive healing is now active for the duration of Valkyrie
Moira
- Fade can now be activated during Coalescence
- Coalescence bonus movement speed reduced from 50 to 40%
- Lingering heal for Biotic Grasp duration increased from 2 to 3 seconds
Brigitte Rework
Blizzard is shaking things up for Brigitte with a rework, but fear not, her defensive ultimate ability is here to stay. What's the deal? Well, she's going to have an increased armor health pool, and her barrier has been buffed aswell. Brigitte is more tank-like now and she'll be able to better defend her squad.
Rally
- Brigitte now gains 100 restorable armor health pool for the duration of Rally
- Brigitte no longer gradually builds temporary health like her nearby allies
- Rally now upgrades her Barrier Shield, increasing both its size and health
- Barrier health increased from 300 to 750 during the ultimate
- During Rally, Shield Bash now impacts multiple enemies and briefly stuns them
- Bonus movement speed reduced from 30 to 15%
Repair Pack
- Range reduced from 30 to 25 meters
Map Updates
The biggest change that season 4 has in terms of maps is that there aren't any map pools anymore. Previously, the map pool would always change with each new season, but now all the maps are available in rotation.
New Arcade Map: Talantis
Talantis is a new fan-made map that will come to season 4 with a new limited-time arcade game mode from April 25 to May 1. The map is located underwater and features jump pads, pit traps, giant fish, and waterfalls.
Season 4 Map Lighting
Push
- New Queen Street – Dawn (New)
- Colosseo - Morning
- Esperança – Morning
Hybrid
- Blizzard World – Morning
- Eichenwalde – Morning
- Hollywood – Night (New)
- King’s Row - Evening
- Midtown - Morning
- Numbani - Morning
- Paraíso - Morning
Escort
- Dorado - Night
- Havana – Night
- Watchpoint: Gibraltar - Evening
- Junkertown - Morning
- Circuit royal – Morning
- Rialto – Morning
- Route 66 - Morning
- Shambali Monastery - Night
Control
- Antarctic Peninsula – Night
- Busan – Morning
- Ilios - Morning
- Lijiang Tower - Night
- Nepal - Morning
- Oasis - Evening
Workshop Updates
Workshop Projectiles
Blizzard has added three new Workshop actions allowing you to create either a fully functioning projectile or a cosmetic projectile effect:
- Create Projectile
- Create Homing Projectile
- Create Projectile Effect
General Bug Fixes
- Fixed a bug in Competitive Modes that resulted in the rank-up animation playing when a player was actually ranking down
- Fixed a bug where Relative Aim Sensitivity was unable to be set to a value of 0%
- Fixed a bug where Hero Options could become unresponsive if modified during the respawn period
- Fixed an issue where some map preview images were missing from Game Reports and Replays
- Fixed Streamer Mode failing to obfuscate BattleTags in some cases
- Fixed an issue with Custom Game Browser sorting by decreasing ping by default
- Fixed an issue where the round transition screen in Competitive could break when played on 21:9
- Fixed a bug with the Round Transition screen being significantly darker if you had colorblind options enabled
- Fixed a bug that could cause the camera to become displaced if you used a Souvenir as you loaded into the map
- Fixed a bug that prevented you from navigating the Endorsement UI while on the Challenge Progress Screen
- Fixed a controller/gamepad issue that prevented players from accessing the While you Wait menu unless the middle card on screen was highlighted first
Map Fixes
- Fixed multiple lighting issues in Circuit Royale
- Fixed multiple cases of lighting and geometry on Hanamura
- Fixed areas in Ilios where players could become stuck
- Fixed multiple cases of lighting an geometry in Toronto
- Fixed areas in Oasis that blocked players and gameplay
- Fixed areas in Shambali Monastery that allowed players to stand in unintended locations
Hero Fixes
This time the list for hero fixes is incredibly long. i don't know if I should be happy that Blizzard managed to fix so much, or concerned because there was so much to be fixed...
Ashe
- The Raijin skin has been adjusted so that Ashe's Viper no longer takes up a large amount of screen space when scoped in
- Fixed a bug that allowed Ashe to gain Ultimate while B.O.B was active
Bastion
- Fixed a bug where some abilities were able to interact with Artillery's targeting reticle
- Fixed a bug where Bastion's attack animations could appear sped up (though they actually weren't) after the effects of Kitsune Rush expired
Cassidy
- Fixed in a previous update - Fixed a bug with Cassidy's Deadeye not taking armor mitigation into account which resulted in a Killing Blow before the enemy was marked with a skull
- Fixed in a previous update - Fixed a bug where the damage from Deadeye could be multiplied by reacquiring the same target before Deadeye completed
- Fixed a bug that could cause Deadeye to miss its targets.
Doomfist
- Fixed an issue with Seismic Slam not always registering when used on uneven surface
Echo
- Fixed an issue with Echo's Duplicate sometimes failing when duplicating a D.Va as she casts Self-Destruct
Genji
- Fixed an issue where some abilities did not function correctly after being Deflected by Genji
Kiriko
- Fixed an issue where in some cases Swift Step would fail to teleport the player
- Fixed an issue with Kitsune Rush appearing orange to enemies if Kiriko had 'Terrible Tornado' equipped
- Fixed invisible entities within Kiriko's ultimate Kitsune Rush being pingable for a brief duration
Mercy
- Fixed a bug that allowed Mercy, when using Valkyrie to clip for extended periods into the environment and prevent critical shots
- Fixed an issue where Mercy could negate the effects of Rocket Punch in some cases
- Fixed an issue with Mercy's footsteps being extra quiet while crouched
Moira
- Fixed an issue with Moira's hand animations breaking during gameplay
Orisa
- Fixed a bug with the art on Orisa's Forest Spirit Spear
Pharah
- Fixed an issue with the Barrage play of the game not using custom rockets from the selected skin
Roadhog
- Fixed an interaction with Whole Hog and Hook where the hook would clip into the camera of the hook's target
Sigma
- Fixed a bug with Gravitic Flux picking up reviving heroes just before the Revive completes
- Fixed a typo in Kinetic Grasp's tooltip. It now correctly states it grants 'extra health'
Sombra
- Fixed a bug with Sombra's footsteps remaining silent to players who had detected her
Torbjorn
- Fixed a bug where Molten Core projectiles could become stuck in the air if deflected with Orisa's spear
Tracer
- Fixed a bug where in some cases Tracer would not get all her Blink charges back upon respawn
Widowmaker
- Fixed a bug where Venom Mine would be missing a team color if Widowmaker was wearing an Away Overwatch League Skin
Zarya
- Fixed an issue where Zarya would not receive charge from Brigitte's Shield Bash
Zenyatta
- Fixed an issue where Zenyatta's ability prompts on target characters being reversed when using a gamepad/controller
- Fixed an issue where Orb of Discord could appear team-colored Blue when applied to an enemy