Capcom announced that Dragon’s Dogma 2 will feature upscaling through DLSS 3, making it the company’s first game to support that technology.
While Capcom’s RE Engine is an absolute banger, with every game using it looking great and running smooth as butter, the engine always had one major downside. The PC versions of Capcom’s games never supported DLSS, Nvidia’s AI upscaling technology. Thankfully, the upcoming release of Dragon’s Dogma 2 will change that, as that game’s PC version will include the option to use DLSS 3. And every PC gamer should be relieved about that news.
Dragon’s Dogma 2 Will Use DLSS 3, A Major Improvement Over Previous Capcom Games
This happy news was announced during Nvidia’s press conference at CES 2024. Dragon’s Dogma 2 will feature DLSS 3 on PC, more concretely the technologies Super Resolution and Frame Generation. These technologies help improve the game’s performance, especially if you’re using ray tracing (which the game also supports).
So, why is this such a good thing? So far, Capcom’s game’s only supported other AI upscaling methods, mainly AMD’s FSR. While FSR is nice, and it also works on graphics cards that aren’t by Nvidia, FSR is not nearly as good as DLSS. Nvidia’s technology offers a much sharper image and often even better performance.
Tech experts like Digital Foundry have long bemoaned this difference, strongly preferring DLSS over FSR. This led to strong criticisms of games like last year’s Resident Evil 4, which only supported FSR and therefore suffered some graphical setbacks (also due to the technology not being implemented well).
Dragon’s Dogma 2 should look better, thanks to DLSS. Whether the game will support FSR or XeSS, Intel’s upscaling method, is currently unclear. Dragon's Dogma 2 launches on March 22 for PC, Xbox Series X/S and PlayStation 5.