New Assassin's Creed Title Shifts Away From Gaming, Hints At "Non-Game" Format

Details about Assassin's Creed Infinity first surfaced in an exclusive report published in 2021. But what's Infinity really about? Ubisoft has only hinted at what it could be, but since 2021 we've been able to gather a lot more information. Now, a well-known insider has given even more details on what's really behind it: A hub, mini-battle passes, and more.

Assassins Creed Infinity Header
Assassin's Creed Infinity will shape the future of the franchise. | © Ubisoft

Assassin's Creed Infinity is not an Assassin's Creed game, instead it will revolutionize gaming as we know it - at least within the Assassin's Creed franchise, if rumors are to be believed.

AC Infinity Will Be The Core Hub Of The Entire Franchise

A well-known insider has seen Infinity in action and has revealed how the system works.

Essentially, Assassin's Creed Infinity serves as the central nucleus of the franchise, acting as a launch pad for upcoming games, seamlessly transitioning from the Infinity hub to Assassin's Creed Red in moments.

At its core, Infinity revolves around a dynamic live service model interwoven with the contemporary narrative. At launch, Infinity will debut alongside Red, with a host of features characteristic of live-service platforms.

Assassins Creed Codename Red
Assassin's Creed Red is set in feudal Japan. | © Ubisoft

Called "The Exchange," players will find an item emporium where they can purchase daily and weekly in-game cosmetics for Red's protagonists. Infinity also introduces the "Synchronization" feature, which grants access to "Projects" tailored to each protagonist. Simply put, Projects function like narrative-driven miniature "Battle Passes" that offer players the opportunity to earn cosmetic rewards. These Projects, which will be continually integrated into AC Infinity, will primarily revolve around DLC drops and new game releases. They will undoubtedly also give us something to stay motivated during content droughts.

To me, this concept sounds interesting, and I am excited to learn more about it. However, I am not a big fan of microtransactions, and I hope that players who choose not to make in-game purchases will not be disadvantaged in future games. What do you think?

The information comes from Tom Henderson, who is known as a reliable source and has correctly predicted many developments in the video game industry. However, his information cannot be verified at this time.

Johanna Goebel

Johanna is studying Online-Journalism in Cologne and has been travelling the gaming world since she was a toddler. Her heart beats for open-worlds, action or fantasy RPGs and third-person shooters with great storylines and (un)charming characters.

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