The LCK has found a solution to the recent DDoS attacks that have plagued the league for weeks now.
The LCK has been struggling lately. With DDoS attacks making games unplayable for pro players while on stage, the region had to change things up and play in empty arenas COVID-19 pandemic style once more until the issues were fixed.
Now, it seems like Riot had found a solution to the problem, which could mean that fans will be welcomed back to LoL Park in Seoul, South Korea once more very soon.
League of Legends: LCK Finally Found Way To Solve DDoS Attack Issues
In late February, a game between Dplus Kia and DRX was interrupted by DDoS attacks which caused the game to be delayed by 7-hours. A few days later a similar situation happened between T1 and FearX. This recurring problem prompted the LCK to move games to new start times, while also removing the crowd and fans.
But on March 13, 2024 the official LCK Twitter/X account released a statement, explaining that the LCK broadcast is being moved to offline servers, which is the smartest solution to the issue. Honestly, a lot of fans were confused as to why the LCK hadn't been played with offline servers previously anyways.
As part of our security measures to protect against DDoS attacks, the #LCK has recently introduced an offline game server to LoL PARK that is not influenced by external networks. The LCK's Secretary General Aiden Lee has shared more on this news through the message in the... pic.twitter.com/anEDUZpPdM
— LCK (@LCK) March 13, 2024
Last week, we announced that the LCK will introduce a more reliable system with a plan to gradually return back to normal operation [...] as part of this plan, the LCK introduced an offline game server to LoL Park.
Throughout the last week or so, LCK staff have been testing these offline servers and believe that now is the time try them out in an actual game environment. Unfortunately, Riot is still keeping fans out of the arena for this week's games. If everything goes smooth though, then for the final week of LCK action, fans will be able to return.
Why An Offline Server Only Now?
Riot also addressed fans questions in their statement, explaining that in the event of issues the person in charge could quickly respond and manage the problem online. Not only that, but updates were also easier to implement through an online server.
Teams could also use the tournament servers from their own facilities without any ping discrepancies and that an online server requires a lot less resources than an offline one.
Now though, the LCK will be played on their own offline server and hopefully this is the last we've seen of these annoying DDoS attacks.