CS2 Update: Patch Notes For October 25

Here are all Counter-Strike 2 patch notes from the October 25 update. You'll find all bug fixes, gameplay adjustments, map changes and other news right here!

CS2 Patch Notes
Here are the patch notes for CS2 from October 25 | ©Valve, EarlyGame

Counter-Strike 2 is finally here. And while it already contains most of what we want from the game, we can expect a lot of changes and new features to come in the next months.

Valve is releasing updates to CS2 quite regularly due to it being a brand-new game. These patches improve the gameplay of the first-person shooter, fix bugs and add new game modes.

The latest update got released on October 25, and it focuses on map bug fixes.

On this page, you can always find the patch notes for the latest CS2 update.We hope you like it!

CS2 Patch Notes For October 25

  • Maps: Bug fixes on 9 maps
  • Misc: Bug fixes

Here are the full patch notes for October 20.

Maps

CS2inferno
Inferno, besides 8 other maps, has received some bug fixes | ©Valve

Various bug fixes and tweaks to the following maps:

  • Inferno
    • Improved bomb visibility when planted in fountain on bombsite B
    • Improved grenade bounce behavior on roof and stone models to make it more predictable
    • Removed part of railing on balcony
    • Adjusted garage door on bombsite A to improve player readability and clipping
    • Fixed lighting bug on Inferno workshop map
    • Fixed various micro-gaps
    • Overall clipping / movement polish
  • Overpass
    • Removed or tweaked models and textures to improve player readability
    • Adjusted lighting in certain areas to improve player readability
    • Adjusted grenade clipping in various areas
  • Nuke
    • Fixed clipping on ramp room doorway tread plates to prevent erroneous grenade bounces
    • Fixed collision on doorways from ramp to bombsite B to be more accurate
    • Improved player readability against container on bombsite B
    • Fixed some cases where players clipped through garage door at lobby
    • Removed dynamic light at squeaky to prevent shadows giving away player position through doorway
    • Fixed various holes in world
    • Overall clipping / movement polish
  • Dust2
    • Fixed micro-cracks in crate models
  • Anubis
    • Adjusted grenade clipping in and around bombsite B to prevent grenades getting stuck in tight spots
    • Fixed multiple cases where dropped weapons clipped through world geometry
    • Fixed multiple holes and cracks in world.
    • Fixed missing collision on geometry where c4 could be thrown out of the map
    • Clipped multiple areas where players could stack, providing an unfair vantage point
    • Fixed lightmap issues around CT spawn water
    • Improved player readability in mid
    • Improved CT team intro position
    • Overall clipping / movement polish
  • Office
    • Improved player readability at CT spawn around swat van
    • Fixed gaps in some cubemaps which were causing lighting issues
    • Fixed some lighting artifacts on crates at low settings
    • Disabled motion on vending machine
    • Overall clipping / movement polish
  • Vertigo
    • Fixed ladder collision blocking bullets and grenades
    • Fixed steel beams having incorrect surface property
    • Overall clipping / movement polish
  • Mirage
    • Fixed various bullet penetration issues
    • Overall clipping / movement polish
  • Ancient
    • Made fog adjustments to improve player readability
    • Fixed micro-cracks in crate models
    • Fixed multiple holes and cracks in the world
    • Made visibility adjustments to donut area
    • Fixed bullet penetration issues through wood panels near bombsite B
    • Fixed material properties on some tarp models
    • Overall clipping / movement polish

Miscellaneous

CS2 Ranks
What are your ranks on each map? | ©Valve
  • Fixed some cases where weapons could fall out of the world
  • Fixed a bug where Molotov self damage could be incorrectly penalized as team damage
  • Improved performance for muzzle flashes and HE grenade effects
  • Various bug fixes and tweaks to weapon finishes and stickers
  • Added code to correct packets that arrive out of order in quick succession. These packets were showing up as loss in the net graph.
  • Fixed a bug where SDR routing could sometimes choose the second-best route when immediately connecting, and then stick to that route for too long

That's all for the CS2 Patch Notes for October 25. Have a great time in Counter-Strike 2!

Jonathan Rossbach

Jonathan has over 2.1k hours in Counter-Strike, but has just as much love for other shooters, as well as sports- and simulation games. He enjoys playing FIFA, F1, Valorant, Minecraft or the good old Euro Truck Simulator. ...