Ubisoft is dedicated to make Skull and Bones a successful Live-Service game and the released Roadmap shows their dedication!
<figure> <picture class> <source srcset="https://acc.assets.earlygamecdn.com/images/Skull-and-Bones-Successful-Live-Service-Game.png?transform=article3x_webp" type="image/webp" media="(min-width: 960px)"> <source srcset="https://acc.assets.earlygamecdn.com/images/Skull-and-Bones-Successful-Live-Service-Game.png?transform=article2x_webp" type="image/webp" media="(min-width: 480px)"> <img src="https://acc.assets.earlygamecdn.com/images/Skull-and-Bones-Successful-Live-Service-Game.png?transform=article_webp" alt="Skull and Bones Successful Live Service Game" width="480" height="270" loading="eager" class> </picture> <figcaption>Skull and Bones developer are believing in the success of the game in the live-service market. | © Ubisoft/EarlyGame</figcaption></figure><p>During a recent visit to Singapore, <a href="https://www.well-played.com.au/how-skull-and-bones-embraced-singapores-heritage-to-build-its-pirate-fantasy-world/" target="_blank" rel="nofollow noreferrer noopener">our colleague Zach Jackson from WellPlayed</a> had the opportunity to sit down with Ubisoft Singapore. They discussed the development process of Skull and Bones, Ubisoft's thoughts on releasing a game in a genre that appears to be experiencing player fatigue, and how they actively involve the community in the development process.</p> <p>Despite being announced seven years ago and facing numerous delays, the developers expressed genuine enthusiasm for the <a href="https://acc.earlygame.com/guides/gaming/skull-and-bones-open-beta-access-rewards-pre-order-bonuses" target="_blank" rel="noreferrer noopener" class="internal-link">upcoming release of Skull and Bones</a><b> on</b> <b>February 16</b>. The game will be available on PC, PlayStation 5, Xbox Series X|S, Google Stadia, and Amazon Luna. Additionally, <b>if you have access to the Premium Edition</b>,<b> you can enjoy early access on February 13</b>!</p> <p>Senior Producer Neven Dravinski said:</p> <blockquote>We’ve doubled down on the things that make this game great and really focused on the positives, such as the setting, the naval combat, the commitment to co-op, the deep rich lore combined with economy and progression. We feel like we have the ingredients for creating fun, engaging content that people will always come back to.We believe in creating an additive experience where we’re continuously adding to the board, so to speak, creating new experiences, refining it with the community. It’s something that we believe has legs and longevity.</blockquote> <p>They have confidence in their capacity to craft something unforgettable, and given the extensive development period of the game, it is genuinely fascinating to see how the game will ultimately fulfill its long-term promise.</p> <div id="368522696" class="ad square-ad h-logged-in" data-placement="square" data-ad-data> </div> <h2>Skull and Bones Roadmap Shows The Dedication Of The Developer</h2><figure> <picture class> <source srcset="https://acc.assets.earlygamecdn.com/images/Skull-and-Bones-Year-1-Roadmap.png?transform=article3x_webp" type="image/webp" media="(min-width: 960px)"> <source srcset="https://acc.assets.earlygamecdn.com/images/Skull-and-Bones-Year-1-Roadmap.png?transform=article2x_webp" type="image/webp" media="(min-width: 480px)"> <img src="https://acc.assets.earlygamecdn.com/images/Skull-and-Bones-Year-1-Roadmap.png?transform=article_webp" alt="Skull and Bones Year 1 Roadmap" width="480" height="317" loading="lazy" class> </picture> <figcaption>Skull and Bones Year 1 Roadmap "Rise Of The King Pins". | © Ubisoft</figcaption></figure><p>The recently revealed Skull and Bones roadmap, titled "<i>Rise Of The King Pins</i>", reflects the developer's dedication and ambitious goals, promising a substantial amount of content for the upcoming years.</p> <p>Director Juen Yeo Mak said:</p> <blockquote>When we say we want to go on this journey with the community, I mean, that’s a big part of it, right? I think we have established this kind of relationship with them, to the point where how they share their thoughts about the game, they are really frank about it, and you tend to get to engage in discussions with them at times. I think it helps our developers to start to understand what it is to create better content for all players over time.</blockquote> <p>It remains to be seen whether Skull and Bones will succeed in the live-service market, but the dedication is evident. I'm genuinely excited to witness the game in action and available for everyone to play!</p> <p><div style="left: 0; width: 100%; height: 0; position: relative; padding-bottom: 56.25%;"><iframe src="https://www.youtube.com/embed/x2V6UrJg0p8?rel=0" style="top: 0; left: 0; width: 100%; height: 100%; position: absolute; border: 0;" allowfullscreen scrolling="no" allow="accelerometer; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share;"></iframe></div></p> <p> <aside class="article-list-embed article-list-embed-read-more"> <div class="h3"> More Gaming News: </div> <ul class="article-list unstyled"> <li class="article-list__article "> <a href="https://acc.earlygame.com/news/general-news/blizzards-upcoming-survival-game-odyssey-canceled"> <div class="d-flex"> <picture class="article-list__article__image"> <img src="https://acc.assets.earlygamecdn.com/images/blizzard-odyssey-cancelled.jpg?transform=tinyThumb_webp" width="130" height="70" loading="lazy" class="" alt="Blizzard odyssey cancelled"/> </picture> <div class="article-list__article__content"> <span class="article-list__article__subtitle">Read more - News</span> <span class="article-list__article__title"> Blizzard's Upcoming Survival Game "Odyssey" Canceled After Massive Microsoft Layoffs </span> </div> </div> </a> </li> <li class="article-list__article "> <a href="https://acc.earlygame.com/gaming/code-vein-meets-nier-ai-limit-is-back-and-releases-in-2024"> <div class="d-flex"> <picture class="article-list__article__image"> <img src="https://acc.assets.earlygamecdn.com/images/AI-Limit-Releasing-2024.jpg?transform=tinyThumb_webp" width="130" height="70" loading="lazy" class="" alt="AI Limit Releasing 2024"/> </picture> <div class="article-list__article__content"> <span class="article-list__article__subtitle">Read more - Gaming</span> <span class="article-list__article__title"> Code Vein Meets NieR: AI Limit Is Back And Releases In 2024 </span> </div> </div> </a> </li> <li class="article-list__article "> <a href="https://acc.earlygame.com/gaming/deviator-is-like-hollow-knight-but-with-parry-mechanics"> <div class="d-flex"> <picture class="article-list__article__image"> <img src="https://acc.assets.earlygamecdn.com/images/Deviator-Similar-to-Hollow-Knight.png?transform=tinyThumb_webp" width="130" height="70" loading="lazy" class="" alt="Deviator Similar to Hollow Knight"/> </picture> <div class="article-list__article__content"> <span class="article-list__article__subtitle">Read more - Gaming</span> <span class="article-list__article__title"> Deviator Is Like Hollow Knight, But With Parry Mechanics </span> </div> </div> </a> </li> <li class="article-list__article "> <a href="https://acc.earlygame.com/gaming/monster-hunter-rise-update-infuriates-the-community-and-gets-review-bombed"> <div class="d-flex"> <picture class="article-list__article__image"> <img src="https://acc.assets.earlygamecdn.com/images/Monster-Hunter-Rise-Review-Bombed.png?transform=tinyThumb_webp" width="130" height="70" loading="lazy" class="" alt="Monster Hunter Rise Review Bombed"/> </picture> <div class="article-list__article__content"> <span class="article-list__article__subtitle">Read more - Gaming</span> <span class="article-list__article__title"> Monster Hunter Rise Update Infuriates The Community And Gets Review Bombed </span> </div> </div> </a> </li> </ul> </aside> </p>Skull And Bones Could Become A Successful Live-Service Title

Ewelyn is a Content Creator at EarlyGame. She's mainly interested in everything that comes from Japan and has to do with JRPGs. But also Souls-like, Indies, Shooter, Rogue-likes, Otome, Visual Novel and more are in her field of expertise....