Ubisoft is dedicated to make Skull and Bones a successful Live-Service game and the released Roadmap shows their dedication!
During a recent visit to Singapore, our colleague Zach Jackson from WellPlayed had the opportunity to sit down with Ubisoft Singapore. They discussed the development process of Skull and Bones, Ubisoft's thoughts on releasing a game in a genre that appears to be experiencing player fatigue, and how they actively involve the community in the development process.
Despite being announced seven years ago and facing numerous delays, the developers expressed genuine enthusiasm for the upcoming release of Skull and Bones on February 16. The game will be available on PC, PlayStation 5, Xbox Series X|S, Google Stadia, and Amazon Luna. Additionally, if you have access to the Premium Edition, you can enjoy early access on February 13!
Senior Producer Neven Dravinski said:
We’ve doubled down on the things that make this game great and really focused on the positives, such as the setting, the naval combat, the commitment to co-op, the deep rich lore combined with economy and progression. We feel like we have the ingredients for creating fun, engaging content that people will always come back to.We believe in creating an additive experience where we’re continuously adding to the board, so to speak, creating new experiences, refining it with the community. It’s something that we believe has legs and longevity.
They have confidence in their capacity to craft something unforgettable, and given the extensive development period of the game, it is genuinely fascinating to see how the game will ultimately fulfill its long-term promise.
Skull and Bones Roadmap Shows The Dedication Of The Developer
The recently revealed Skull and Bones roadmap, titled "Rise Of The King Pins", reflects the developer's dedication and ambitious goals, promising a substantial amount of content for the upcoming years.
Director Juen Yeo Mak said:
When we say we want to go on this journey with the community, I mean, that’s a big part of it, right? I think we have established this kind of relationship with them, to the point where how they share their thoughts about the game, they are really frank about it, and you tend to get to engage in discussions with them at times. I think it helps our developers to start to understand what it is to create better content for all players over time.
It remains to be seen whether Skull and Bones will succeed in the live-service market, but the dedication is evident. I'm genuinely excited to witness the game in action and available for everyone to play!