LoL Patch 12.13: All Buffs and Nerfs [Update]

League of Legends Patch 12.13 is going to release in a few weeks, but Riot has already outlined the upcoming buffs and nerfs. Which champions are affected?

Space Groove Gwen
Gwen is getting an adjustment in the next patch. | © Riot Games

The current League of Legends patch, 12.12, is going to be a three-week patch according to the official patch schedule. Sure, we're getting a mid-patch update to tone down some outliers like Seraphine and Tahm Kench, but the bigger changes to systems will have to wait until Patch 12.13 is released.

So, let's check out just which champions are going to get buffed and nerfed in the next patch, and which items and systems Riot is going to focus on after their durability update in Patch 12.10. We know thus far, Riot is pretty happy with how the changes have landed, but they still have to iron out the kinks of some systems that were affected harder than others.

[Update 14 July 2022]

Looks like some of the planned changes were a bit too strong, and Riot had to release a hotfix a couple of hours after the patch. These champions were affected:

I knew giving Master Yi more range was a bad idea... Seems like every mid scope update Riot releases is super OP, and Sivir too, was super busted after the update. Most surprisingly, Gwen was too strong, and she is finally viable outside the pro scene. Unfortunately, we don't have the exact numbers of these nerfs, but as soon as they are released, we will update this article.

[original article]

System Changes in LoL Patch 12.13

System Buffs in Patch 12.13

Lethality Mythics are going to be looked at by Riot for the next patch. Yes, assassins and lethality builders haven't had the greatest of times. Champions like Qiyana have been suffering since the durability update and while it was intended for assassins not to be able to one-shot opponents with a single Q, it seems like they aren't able to one-shot anyone even after using everything available in their kit.

Therefore, Riot is going to buff lethality items to give assassins a fighting chance out there on Summoner's Rift. Will they succeed or over-buff these items, and we're all back to square one?

SystemChanges
Lethality Mythics
  • Duskblade
  • Prowler's Claw
  • Ecllipse

Additional Mythic Passive: +5 Move Speed per Legendary Item

Eclipse (only) Ranged Damage Proc: 6% max HP --> 3% max HP

These mythic changes should improve lethality items without buffing the lethality aspect of them. Whether movement speed will help assassins is yet to be determined, but at least we know that they'll be coming a bit faster out of the fog-of-war.

System Adjustments in Patch 12.13

Divine Sunderer is one of the best items in the game right now and any top lane fighter is building the item. A few adjustments will be made in LoL Patch 12.13 to the item so that other items will also be built.

System

Adjustment
Divine SundererSheen Damage: 12% Max Health --> 6% Max Health (125% nase AD)

Heal: 6%/3% --> 65% of premitigation damage

It wasn't long ago that the item was changed and adjusted due to players abusing it on Ezreal, making him become a tanky and powerful bot laner. During this time, he was also played in the mid lane a lot, but Riot changed the stats on the item for ranged champions. Does this mean something similar will happen this time around?

All Champion Changes in LoL Patch 12.13

Champion Adjustments in Patch 12.13

Gwen has been struggling. She is a great pick in high elo, as well as in pro play, but the moment you're out of Masters tier, she seems to just suck. There is no other way of saying it. Gwen isn't that good in solo queue. Neither in the top lane, nor the jungle, which means Riot will be adjusting her to hopefully fit the solo queue meta as well.

ChampionsAdjustment
Gwen
  • Base Stats
    • HP Regen Growth: 0.55 --> 0.9 per 5s
  • Q - Snip Snip!
    • Damage per Snip: 9-21(+5% AP) --> 10-26(+5%AP)
    • Final Snip Damage: 45-105(+25%AP) --> 60-140(+35%AP)
    • Center Snip: 100% True Damage --> 75% True Damage
    • Deals 75% damage to minions
    • Minions below 20% health take 1000% bonus damage insead of reduced damage
  • W - Hallowed Mist
    • Bonus Resistances: 12-20(+5%AP) --> 17-25(+7%AP)
    • Duration: 5s --> 4s
  • E - Skip'n Slash
    • Bonus Magic Damage: 10(+15%AP) --> 15(20%AP)
    • Bonus Range: 50 --> 75
    • Cooldown: 13-9s --> 13-11s
    • Cooldown Refund: 50% --> 25/35/45/55/65%
  • R - Needlework
    • Damage Per Neelde: 30/55/80(+8%AP) --> 35/65/95(+10%AP)
    • [ADJUSTED] Recast resets after damaging an enemy --> Resets after 1s
Sivir
  • Base Stats
    • Mana: 325 --> 300
    • Mana Growth: 50 --> 40
    • Mana Regen/s: 1.6 --> 1.2
    • Mana Regen Growth: 0.18 --> 0.16
    • AD: 63 --> 58
    • AD growth: 3 --> 3.3
    • Base HP: 632 --> 600
    • AS growth: 1.6% --> 2%
  • Passive - Fleet of Foot
    • Flat 2 seconds --> Decrease over 1.5s
    • Flat MS gain: 45-60 --> 55-70
  • Q - Boomerang Blade
    • Base damage: 35-95 --> 25-85
    • Total AD Ratio: 0.7-1.3 --> 0.8-1.0
    • Cooldown: 7s--> 12-8s
    • Cast time:0.25 --> 0.25-0 (scaling with AS)
    • [NEW] Scales with crit chance up to 50% bonus damage
    • Cost: 70-110 --> 55-75
    • Missile Speed: 1350 --> 1450 outward, 1200 inward
  • W - Ricochet
    • Buff Duration: 3 attacks --> 4 seconds
    • [NEW] Bonus AS: 20-40%
    • Max Bounces: "Infinite" --> 8 per Ricochet
    • [NEW] Can now bounce back to targets that have already been hit, once per target. Will find new targets first.
    • Total AD: 0.3-0.9 --> 0.3-0.5
    • [NEW] Now deals 80% damage to minions
    • Bounce Range: 450 --> 500
    • Cost: 75 --> 60
    • Bounce Missile Speed: 700 --> 1000
  • E - Spell Shield
    • [REMOVED] Mana refund
    • [NEW] Heals Sivir for (0.6-0.8tAD) + (0.5AP)
    • [NEW] Procs Fleet of Foot Passive
    • Cooldown: 22-10s --> 22-14s
  • R - On the Hunt
    • Cooldown: 120-80 --> 100-70
    • [REMOVED] Attack Speed
    • [REMOVED] Initial Movement Speed Burst
    • [UNCHANGED] Movement speed for Sivir and Allies: 20-30%
    • Duration: 8 - 8-12s
    • [NEW] Refreshes on recently damaged takedown
    • [NEW] Auto attacks during the Hunt reduce Sivir's basic ability cooldowns by 0.5 seconds

These are some huge Sivir changes coming in the next League of Legends patch. She is going to have a more reliable Q thanks to the speed buff of her weapon, and her W bounces are also much easier to time. These changes also give Sivir a chance to shine by making her ultimate greatly benefit her rather than her teammates. Overall, these could be some insane changes, so hopefully Sivir mains flock to her in the next patch.

Champion Nerfs in Patch 12.13

Most of the champion nerfs are going to hit the rift a bit sooner in LoL Patch 12.12b. Riot has left two champions on the nerf list for LoL Patch 12.13 though, so that we still have something to write about in this category, eh? Thanks Riot.

Champions

Nerfs

Corki
  • E - Gatling Gun
    • AD Ratio: 10% --> 15%
  • R - Missile Barrage
    • Damage: 90-160 (+15-75% AD)(+20% AP) --> 80-150 (+15-75% AD)(+12% AP)
Volibear
  • Q - Thundering Smash
    • Movement Speed: 10/14/18/22/26% -->8/12/16/20/24%
    • Base Damage: 20/40/60/80/100 --> 10/30/50/70/90
  • W - Frenzied Maul
    • Bonus HP Ratio: 6% --> 5%
    • Base Damage: 10/35/60/85/110 --> 5/30/55/80/105
  • E - Sky Splitter
    • Max HP Damage: 11/12/13/14/15% --> 9/10/11/12/13%
    • Non-Champion Damage Cap: 750 --> 650

Late game scaling has been the name of the game lately, and who does that better in the mid lane than Corki? Almost no one. Hence, why the Yordle is going to be nerfed. Am I mad? Not at all, the champion is annoying as hell and a bore to watch in pro play. Please Riot, nerf him some more!

Champion Buffs in Patch 12.13

While the nerf list was pretty short for this patch, the buff list seems to span for days. Some champions just need a bit of love. Taliyah is finally getting a buff, as she has felt a bit lack luster since the durability update. Her mid-scope update did land well, but with more durability and some of her burst taken, she hasn't been as strong as she could have been. Oh, and let's not forget her upcoming Star Guardian skin. Of course, she is going to get buffed by Riot.

ChampionsBuffs
Renekton
  • R - Dominus
    • [NEW] Damage: 10% Bonus AD Ration added
Elise
  • Base Stats
    • Base HP: 625 --> 650
    • Health Growth: 107 --> 109
    • Armor: 27 --> 30
  • Q - Neurotoxin/Venomous Bite
    • Human Base Damage: 40/70/100/130/160 --> 40/75/110/145/180
Fiddlesticks
  • Q - Terrify
    • Fear Duration: 1/1.25/1.5/1.75/2 --> 1.25/1.5/1.75/2/2.25
  • R - Crowstorm
    • Total Damage: 625/1125/1625 (+225% AP) --> 750/1250/1750 (+250% AP)
Kled
  • Q - Bear Trap on a Rope
    • Bonus AD Ratio: 60% (120% Q2) --> 65% (130% Q2)
  • W - Violent Tendencies
    • Cooldown: 12/10.5/9/7.5/6 --> 11/9.5/8/6.5/5
Karthus
  • Base Stats
    • Armor: 18 --> 21
    • Health Growth: 101 --> 110
Taliyah
  • Q - Threaded Volley
    • Damage: 40/60/80/100/120 --> 45/65/85/105/125
    • Mana Cost: 60/65/70/75/80 --> 55/60/65/70/75
    • Bonus Monster Damage: 30 --> 25
    • [NEW] Q2 now stuns Monsters
  • R - Weaver's Wall
    • No longer goes on CD when Taliyah damages wards or traps
Galio (Galileo)
  • Q - Winds of War
    • Max HP Damage per Tick: 2% +(0.66% pro 100 AP) --> 2.5% +(1% pro 100 AP)
Vex
  • Q - Mistral Bolt
    • Cooldown: 9-5 --> 8-4
    • AP Ratio: 60% --> 70%
Master Yi
  • Base Stats
    • Auto Attack range: 125 --> 175
  • [NEW] When Alpha Strike ends, choose the direction you want to appear at relative to target
  • W - Meditate
    • Cooldown: 28s --> 9s
    • Mana Cost: 50 --> 40 +6% max Mana pro Sekunde
    • [NEW] Damage reduction during the first 0.5s of mdeitate is 90%
    • Damage Reduction always lingers for 0.5s after W ends
Olaf Jungle
  • Base Stats
    • Health Regen: 8.5 (0.9% Growth) --> 6.5 (0.6% Growth)
  • Passive - Berserker Rage
    • Max Bonus Attack Speed: 40-100% (based on level) --> 60-100% (based on level)
  • Q - Undertow
    • Mana Cost: 40-60 --> 50-70
Evelynn
  • Passive - Demon Shade
    • Heal per second 15-75 based on level --> 15-150 based on level
  • W - Allure
    • Magic Resistance Shred: 25-35% --> 35-45%
  • R - Last Caress
    • Now sets passive on a 1.25s cooldown

The Master Yi buffs on the PBE server look incredible already. One of the best parts is probably that you can now decide where to exit his Q. It's landed extremely well with Master Yi players on the PBE server, and the live results will be scary for any bronze and silver player out there.

When Will LoL Patch 12.13 Release?

The release date for League of Legends Patch 12.13 is July 13, 2022. You'll be able to test out the new Master Yi, as well as stronger assassins thanks to the lethality changes. Until then, you'll need to deal with the changes from the b-patch.

Of course, in League of Legends patch you'll also be able to purchase Kai'Sa's new legendary skin from the Star Guardian universe and a whole new event is going to be in the League of Legends server. Are you ready?

Sabrina Ahn

Sabrina Ahn is the League of Legends and Riftfeed Lead. During her time at Concordia University in 2014 she fell in love with LoL and is playing it since – how she hasn't lost her sanity is still unclear....